We present a new category of interactive design called “eidomix”. Besides, the early results of a heuristic evaluation of communicability with the purpose of highlighting the main elements of a website related to the diffusion of cultural heritage such as “World Digital Library” (www.wdl.org), from UNESCO. Finally, a first guidelines is presented for the generation of interactive contents aimed at the future era of expansion of communicability called “quantic-nanotechnological-self-sufficient.”
We present the main motivations why the excellence of the university education related to architectural CAD, graphic art/expression, and UX may be inexistent in Spain, by focusing exclusively on graphic design. A set of online examples allows to orient the potential users of computer systems, user experience (UX), electronic information systems and generators of original multimedia contexts towards the epistemological principles of the formal and factual sciences. Besides, we detected an educational anti-model and the mercantilism in CAD, architectural graphic expression, art and UX education with a semiotic analysis of the dynamic and static media in university websites.
In the current chapter the lisibility or readability factor in mobile phones is analyzed, together with other components of usability engineering, communicability and ergonomics. Besides, we present the first results of readability in multimedia mobile phones for adult users, between classical mobile phones and the last generation of multimedia phone devices. In both cases the experiments have been carried out with the low price-range of those devices.
The research work presents a set of rhetorical questions with regard to the new profile that an expert or an editor of scientific information must have regarding computer science and other interactive systems online and offline. The main interrelations between the communicator of the new technologies and those who generate or present themselves as authors of those breakthroughs are also presented, that is, the marketing of sciences. Finally, real examples that show how the economic factor prevails over the neutrality of science are inserted.
In the chapter are indicated the main links of the isotopies between the static information and the different ways of graphic representation for the readers of online newspapers. Besides, a set of examples of news is presented with statistic data, analyzing those that boost or discourage iconicity and the ease of understanding. Finally, a study is made of the link between the statistic and the use of the comic to draw the attention of the user.
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