We present the results of our heuristic assessment of the design of off-line multimedia systems dealing with the international promotion of cultural heritage, through systems geared towards tourism and entertainment. The analyzed design categories are: layout, content, dynamism, structure and panchronism. Assessment of video games makes it possible to understand the strength of the informational content in relation to the cultural heritage being presented. We present the following quality attributes, realism, synchronic veracity and diachronic credibility and their corresponding metrics to increase communicability in the tourism and videogames industry. The obtained results are presented from within a study universe made up by CD and DVD content samples.
We present a new category of interactive design called “eidomix”. Besides, the early results of a heuristic evaluation of communicability with the purpose of highlighting the main elements of a website related to the diffusion of cultural heritage such as “World Digital Library” (www.wdl.org), from UNESCO. Finally, a first guidelines is presented for the generation of interactive contents aimed at the future era of expansion of communicability called “quantic-nanotechnological-self-sufficient.”
pean universities, technical and professional colleges (1981-present), subjects: computer science, computer graphics and animation, human-computer interaction, design and multimedia. Scientific journalist and writer (1989-present). CEO: Blue Herons Editions. Coordinator of AInCI (International Association of Interactive Communication-www.ainci.com) and ALAIPO (Latin Association International of Human-Computer Interaction-www.alaipo.com). Main research interests: HCI, communicability, quality, auditory and evaluation of interactive systems, computer graphics and animation, social communication, semiotics, e-learning, video games, ecological and cultural heritage. ACM and IEEE member.
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