The purpose of this study was to determine whether there is influence students' interest in learning and talent of the student learning outcomes. This study uses a quantitative survey with correlation techniques. This research was conducted at SMPN 18 Tangerang, the study population was as many as 250 students of class VII and sample as many as 153 students. Instruments in this study tests and questionnaires or questionnaire. Of multiple correlation analysis obtained t count = 23.208> t table = 3.06 for the 5% significance level and regression analysis obtained, which means the interest in learning, gifted students and learning outcomes have a significant relationship and shows that interest in learning and talent students are influential the results of students' mathematics learning.
Penelitian ini dilakukan di Universitas Muhammadiyah Tangerang pada program studi Pendidikan Maematika tahun akdemik 2018-2019. Tujuan dari penelitian ini adalah mengembangkan video pembelajaran berbantuan aplikasi sparkoll videoscribe. Metode yang digunakan dalam penelitian ini adalah penelitian dan pengembangan (Research and Development ). Tahapan yang digunakan adalah obesrvasi lapangan, pengumpulan data, desain produk, validasi oleh ahli, revisi produk, ujicoba kelas kecil, analisis data, dan produk final. berdasarkan hasil validasi para ahli dengan mendapatkan kriteria layak untuk masing-masing kriteria yaitu 78% dan 78,7% dan hasil dari ujicoba skala kecil dengan mendapatkan respon positif dan kriteria layak yaitu 75,5%
The learning process is a systematic activity deliberately designed by educators in order for the desired learning objectives to be achieved. One of the factors that affects the process of learning is a learning medium. Learning media is a tool that used by educators so that the concept or material to be delivered on target and meaningful for learners. This research was conducted at Universitas Muhammadiyah Tangerang in the mathematics education study program. The purpose of this research is to develop Ispring interactive media design. The methods used in this study are research and development with ADDIE (Analysis, Design, Development, Implementation, Evaluation) models. The stages include analysis, design, development, and implementation. Based on the validation results of the experts by getting scores of 80.34% and 80% respectively with proper criteria, and the results of small-scale trials got score of 85% and 88.34% respectively which was feasible and usable.
The purpose of this study is to describe the mathematical disposition of students who use blended learning during the Covid-19 pandemic. This research is a descriptive qualitative research. The research subjects were four students from the sixth semester of mathematics education study program. The research instrument was a student mathematical disposition questionnaire. The results of the study concluded that the average level of mathematical disposition of students was classified as moderate. If seen from the indicators, only the monitor and evaluate indicators are classified as high category. Indicators of persistence and perseverance, especially when lecturers present interesting contextual problems. Many indicators of curiosity arise when lecturers invite students to be active in learning, for example students are invited to study in groups. Many self-confidence indicators appear when lecturers ask students questions. While many flexible indicators appear when lecturers give open ended questions.
Abstrak: Tujuan penelitian ini adalah untuk mengetahui kemampuan penalaran deduktif matematis siswa dalam menyelesaikan soal matematika bentuk cerita pokok bahasan aplikasi turunan. Penelitian ini dilakukan di SMA Muhammadiyah 02 Cipondoh Tangerang. Pengumpulan data dilakukan dengan metode observasi, wawancara, tes dan studi dokumentasi. Teknik analisis data menggunakan analisis data kualitatif yang meliputi reduksi data, penyajian data dan menarik kesimpulan/verifikasi. Berdasarkan hasil penelitian diperoleh siswa dengan kemampuan penalaran deduktif tinggi mencapai 12,82%, siswa dengan kemampuan penalaran deduktif sedang mencapai 71,8% dan siswa dengan kemampuan penalaran deduktif rendah mencapai 15,38%.Abstract: The purpose of this research is to know the mathematical deductive reasoning ability of students in solving math story form the subject of derivative applications. This research was conducted in High School of Muhammadiyah 02 Cipondoh Tangerang. Data collection is done by the method of observation, interview, test and study of documentation. Data analysis techniques used qualitative data analysis that included the reduction of the data, the presentation of the data and draw conclusion/verification. Based on the research results obtained by students with high ability of deductive reasoning reached 12.82%, students with middle ability of deductive reasoning reached 71.8% and students with low ability deductive reasoning reached 15.38%.
AbstrakTujuan dari penelitian ini adalah untuk mengetahui perbedaan kemampuan berpikir kreatif matematis siswa. Kelompok eksperimen menggunakan pembelajaran problem solving dan kelompok kontrol menggunakan pembelajaran konvensional. Metode yang digunakan dalam penelitian ini adalah metode quasi eksperimen jenis nonequivalent control group design. Dengan sampel penelitian adalah siswa kelas 8.1 yang berjumlah 31 siswa sebagai kelas eksperimen dan siswa kelas 8.2 yang berjumlah 31 siswa sebagai kelas kontrol. Berdasarkan hasil pengujian hipotesis terhadap nilai gain diperoleh t hitung 3,33 , dan t tabel 2,000 pada taraf signifikansi 5% α sehingga dapat disimpulkan bahwa terdapat perbedaan yang signifikan kemampuan berpikir kreatif matematis siswa antara kelas eksperimen dan kelas kontrol.
The purpose of this study is to analyse the independence of students learning on the flat analytic geometry of the Covid-19. This research was conducted on students in the second semester with 72 resopondents consisting of 15 males and 52 females. Data retrieval is carried out using a self-sufficiency study poll as many as 20 items of statements that have been compiled based on learning independence indicators. The scale used in this study was the Likert scale. Data analysis to know the independence of learning students used descriptive analytical techniques with the ideal criteria namely the ideal mean and the ideal deviation standard. Based on data analysis obtained by the results of independence of learning with indicators: a self- confident is good enough (31.75%), the activeness is quite good (37.50%), discipline is good (52.10%), and responsibility is good (64.57%).
Abstrak: Tujuan dari penelitian ini adalah untuk mengembangkan media belajar komik terhadap motivasi belajar siswa. Penelitian ini dilakukan di SMK Farmasi Tangerang 1 pada semester genap tahun ajaran 2016/2017. Metode yang digunakan adalah Research and Development (R&D). Produk yang dihasilkan adalah media belajar komik matematika. Analisis data yang dilakukan dalam penelitian ini adalah: kelayakan media belajar komik dan keterbacaan komik yang dilakukan oleh para pakar serta motivasi belajar siswa. Dari hasil analisis data diperoleh rata-rata persentase 83% yang artinya dapat disimpulkan bahwa media belajar komik layak digunakan untuk bahan ajar.Abstract: The purpose of this research is to develop a comic learning media on student learning motivation. This research was conducted in SMK Pharmacy Tangerang 1 in the even semester of academic year 2016/2017. The method used is Research and Development (R&D). The resulting product is a comic learning media mathematics. Data and analysis conducted in this research are: the feasibility of comic learning media and comic readability done by the experts as well as student learning motivation. Based on the data analysis results obtained average percentage of 83% which means it can be concluded that the comic learning media is worth using for teaching material.
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