2021
DOI: 10.31000/prima.v5i1.3260
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Design of Interactive Learning Media in the Covid-19 Pandemic Time Using Ispring

Abstract: The learning process is a systematic activity deliberately designed by educators in order for the desired learning objectives to be achieved. One of the factors that affects the process of learning is a learning medium. Learning media is a tool that used by educators so that the concept or material to be delivered on target and meaningful for learners. This research was conducted at Universitas Muhammadiyah Tangerang in the mathematics education study program. The purpose of this research is to develop Ispring… Show more

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Cited by 10 publications
(19 citation statements)
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“…Tim pengabdi dan mitra memutuskan untuk mengangkat topik pengembangan kemampuan pembuatan bahan ajar pembelajaran daring melalui pelatihan iSpring yang merupakan sebuah aplikasi yang bisa dipergunakan para guru untuk mengembangkan materi pembelajaran interaktif. Dengan perangkat ini, materi pembelajaran bisa didesain dan disajikan dengan cara yang lebih menyenangkan dengan penambahan suara (audio), gambar hidup (video), kuis interaktif, dan lain-lain (Fadillah et al, 2021). Penelitian juga menunjukkan bahwa penggunaan iSpring bisa meningkatkan motivasi belajar siswa (Anwar et al, 2019) dan membantu peserta didik belajar sesuai dengan gaya belajarnya (Jannah et al, 2020).…”
Section: Lppm Unmer Malang | 191 |unclassified
“…Tim pengabdi dan mitra memutuskan untuk mengangkat topik pengembangan kemampuan pembuatan bahan ajar pembelajaran daring melalui pelatihan iSpring yang merupakan sebuah aplikasi yang bisa dipergunakan para guru untuk mengembangkan materi pembelajaran interaktif. Dengan perangkat ini, materi pembelajaran bisa didesain dan disajikan dengan cara yang lebih menyenangkan dengan penambahan suara (audio), gambar hidup (video), kuis interaktif, dan lain-lain (Fadillah et al, 2021). Penelitian juga menunjukkan bahwa penggunaan iSpring bisa meningkatkan motivasi belajar siswa (Anwar et al, 2019) dan membantu peserta didik belajar sesuai dengan gaya belajarnya (Jannah et al, 2020).…”
Section: Lppm Unmer Malang | 191 |unclassified
“…(Daniati et al, 2020) There is an increase in motivation and learning outcomes by using the Google Classroom-based E-Learning Learning Model. (Fadillah et al, 2021) Ispring interactive media is feasible and can be used in learning mathematics. (Dewi et al, 2020) In learning mathematics, online methods (presentations and questions and answers) and offline methods (discussions and exercises) are used to teach difficult material.…”
Section: Mathematics Learning Innovations During the Covid-19 Pandemicmentioning
confidence: 99%
“…This presentation is in accordance with the findings of Daniati et al (2020), Handayani & Irawan (2020), and Istikhoirini (2021) who explained about online learning (E-Learning). Likewise with Wahyuni & Kusumawati (2021), Novilanti &Suripah (2021), andFadillah et al (2021) which discusses applications (software) that can be used as an alternative in learning mathematics. Wijaya et al (2020), Duri et al (2021), and Ahsan et al (2021) argues about learning media that is a solution in the mathematics learning process for areas experiencing network or quota problems.…”
Section: Mathematics Learning Innovations During the Covid-19 Pandemicmentioning
confidence: 99%
See 1 more Smart Citation
“…Interactive media can be used to inspire students to learn with high motivation, because they are interested in using media that can display text, images, video, audio, and animation (Saputri, Rukayah, & Indriayu, 2018). The characteristics of interactive multimedia are by the presence of text, graphics, audio, video, visual effects, sound effects, and interactivity (Fadillah, Bilda, Saleh, & Yenni, 2021). They are all used to make it easier for students to understand English activities and help teachers in providing material during lessons.…”
Section: Introductionmentioning
confidence: 99%