In the educational setting, artificial intelligence (AI) technology, notably chatbots, has made substantial improvements in English learning. This study aims to determine the effectiveness of using the Artificial Intelligence Virtual Dream Friend and John English Boot applications on learning English in the 5.0 revolution era in English courses for first-semester students at university. The assessment method used is a quantitative research method and research design (quasi-experiment design). Based on the results of the study, it can be concluded that the results of the comparison test showed that My Virtual Dream Friend and John English Bot were both effective for use as computer tutoring in English courses and also increased interest in learning English in the 5.0 revolution era compared to previous conventional methods. The outcomes of this study might be used to direct future research into utilizing chatbots outside of the classroom as learning companions, and educators could use them to adapt evaluation and feedback procedures.
Metaverse technology, encompassing virtual reality (VR) and augmented reality (AR), offers immersive and interactive learning environments that can enhance student engagement. The personalized and adaptive nature of metaverse experiences has the potential to spark students' intrinsic motivation and promote active involvement in their learning. In order to evaluate the impact of metaverse technology on academic performance and level of engagement this research was aimed to assess the academic performance with mediating effect of learning motivation. We conducted an empirical research through an online survey that initially utilized to measure the collected data. Data collected from 33 educational institution located in Dubai UAE. A total of 251 respondent’s data were utilized and assessed through structured equation modelling. SmartPLS 4 was used to check the model convergent validity, discriminant validity and hypothesis testing. The findings revealed student involvement can be positively impacted by the employment of metaverse technology, which in turn improves academic performance. However, it's critical to take into account potential access restrictions and the necessity for a well-rounded educational strategy that combines metaverse experiences with other teaching strategies. Future studies should focus on the precise mechanisms by which metaverse technology influences learning motivation, engagement, and performance, as this will give researchers important information for developing efficient metaverse-based educational interventions.
Abstrak: Metakognisi berhubungan dengan proses berpikir mahasiswa tentang berpikir mereka sendiri dan kemampuan mereka menggunakan strategi-strategi belajar tertentu dengan tepat dalam rangka membangun strategi untuk memahami dan memecahkan masalah. Proses metakognisi yaitu (1) perencanaan, (2) pengecekan sendiri, (3) kesadaran dan (4) strategi kognitif. Untuk meningkatkan kemampuan metakognisi mahasiswa diperlukan strategi yang dapat menjembatani peningkatan tersebut. Digital classroom sangat tepat digunakan dalam abad 21 sebab mampu mengintegrasikan ICT dalam proses pembelajaran. Digital classroom yang dimaksud dalam penelitian ini yaitu aplikasi yang dibuat oleh google bertujuan untuk membantu dosen dan mahasiswa mengorganisasi kelas serta berkomunikasi dengan mahasiswa tanpa harus terikat dengan jadwal kuliah di kelas, selain itu aplikasi ini membantu para dosen menyusun dan mengumpulkan tugas dari mahasiswa serta menilai tugas tersebut. Penelitian ini adalah penelitian pengembangan dengan model pengembangan Plomp dengan lima tahapan yaitu (1) tahap pengkajian awal (Preliminary Investigation Phase), (2) tahap perancangan (design phase), (3) tahap realisasi/konstruksi (realization/construction phase), (4) tahap tes, evaluasi dan revisi (test, evaluation and revision phase), serta (5) tahap implementasi (implementation phase). Berdasarkan hasil analisis diperoleh pengembangan pembelajaran PKn melalui digital classroom dalam meningkatkan kemampuan metakognitisi mahasiswa berada pada kategori yang valid, praktis, dan efektif.Abstract: Metacognition relates to students' thinking processes about their own thinking and their ability to use certain learning strategies appropriately in order to develop strategies for understanding and solving problems. Metacognition processes are (1) planning, (2) self-checking, (3) awareness and (4) cognitive strategies. To improve students' metacognition skills, strategies are needed to bridge the improvement. Digital
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