2017
DOI: 10.1007/978-3-319-60492-3_22
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Visual Feedback for Grasping in Virtual Reality Environments for an Interface to Instruct Digital Human Models

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Cited by 17 publications
(24 citation statements)
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“…Notably, in the present study, when a collision detection algorithm detected that both 3D spheres (denoting the 3D position of the fingertips in hf-VE) had come into contact with the virtual object, the object's color changed from blue to red to provide [terminal] visual feedback that the object had been grasped. This visual feedback could presumably substitute for the haptic feedback available upon grasping a physical object, and thus the reach-to-grasp movements were coordinated similarly in both PE and hf-VE (Prachyabrued and Borst 2014;Geiger et al 2018). Our future work will investigate how bio-inspired collision detection algorithms can help thinning the remaining gap between prehensile actions performed in PE and immersive hf-VE.…”
Section: Discussionmentioning
confidence: 99%
“…Notably, in the present study, when a collision detection algorithm detected that both 3D spheres (denoting the 3D position of the fingertips in hf-VE) had come into contact with the virtual object, the object's color changed from blue to red to provide [terminal] visual feedback that the object had been grasped. This visual feedback could presumably substitute for the haptic feedback available upon grasping a physical object, and thus the reach-to-grasp movements were coordinated similarly in both PE and hf-VE (Prachyabrued and Borst 2014;Geiger et al 2018). Our future work will investigate how bio-inspired collision detection algorithms can help thinning the remaining gap between prehensile actions performed in PE and immersive hf-VE.…”
Section: Discussionmentioning
confidence: 99%
“…Recent research in interdisciplinary fields linked with to design, ergonomics [31][32][33], computer science [34,35] and media and communication [36,37], among other areas, is relevant today for demonstrating cutting-edge technology and the projections for virtual reality and other similar technologies, comprising immersive environments and interactive devices. These new approaches have a necessary relationship and lead us to issues related with new phases in research in these fields.…”
Section: Methodsmentioning
confidence: 99%
“…This feedback is provided if the distance between the finger and the surface object is more than 1.5 cm (yellow) or less than 1.5 cm (green) [28]. The virtual representation of the fingers changes color, depending on their distance to the object.…”
Section: User-system-interaction Modulementioning
confidence: 99%