2020
DOI: 10.1101/2020.08.01.232470
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Control of aperture closure during reach-to-grasp movements in immersive haptic-free virtual reality

Abstract: Virtual reality (VR) has garnered much interest as a training environment for motor skill acquisition, including for neurological rehabilitation of upper extremities. While the focus has been on gross upper limb motion, VR applications that involve reaching for, and interacting with, virtual objects are growing. The absence of true haptics in VR when it comes to hand-object interactions raises a fundamentally important question: can haptic-free immersive virtual environments (hf-VEs) support naturalistic coord… Show more

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“…It is likely that the main reason that controllerfree hand tracking is problematic during object interaction is the lack of tactile and haptic cues in this context. Tactile cues are a key part to successful manual actions, and their removal impairs the accuracy of manual localization (Rao and Gordon, 2001), alters grasping kinematics (Furmanek et al, 2019;Mangalam et al, 2021;Ozana et al, 2020;Whitwell et al, 2015), and affects the normal application of fingertip forces (Buckingham et al, 2016). While controllerbased interactions with virtual objects do not deliver the same tactile and haptic sensations experienced when interacting with objects in the physical environment, the vibro-tactile pulses and the mass of the controllers do seem to aid in scaffolding a compelling percept of touching something.…”
mentioning
confidence: 99%
“…It is likely that the main reason that controllerfree hand tracking is problematic during object interaction is the lack of tactile and haptic cues in this context. Tactile cues are a key part to successful manual actions, and their removal impairs the accuracy of manual localization (Rao and Gordon, 2001), alters grasping kinematics (Furmanek et al, 2019;Mangalam et al, 2021;Ozana et al, 2020;Whitwell et al, 2015), and affects the normal application of fingertip forces (Buckingham et al, 2016). While controllerbased interactions with virtual objects do not deliver the same tactile and haptic sensations experienced when interacting with objects in the physical environment, the vibro-tactile pulses and the mass of the controllers do seem to aid in scaffolding a compelling percept of touching something.…”
mentioning
confidence: 99%