2020
DOI: 10.1590/0034-7167-2019-0052
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Validation of the Papo Reto game as a pedagogical device of adolescent in the context of sexuality

Abstract: Objectives: to validate the online game Papo Reto to approach sexuality in adolescence, according to the categories: Technical and esthetic aspects; Dynamics; Playfulness; Content; Pedagogical potential. Methods: a descriptive quantitative study with online collection instrument, composed of the 5 categories with 85 variables. Twelve judges participated in the assessment. Data treatment used Stata 14.0, and analysis used Content Validity Index (CVI) and Cronbach’s Alpha (α). Results: the α coefficient showed… Show more

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Cited by 4 publications
(6 citation statements)
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References 14 publications
(21 reference statements)
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“…Regarding the degree of readability, it was assessed after validation with the judges, and it presented an excellent percentage of understanding of the comic strip writing, considering the explanatory technology that is important and appropriate for the target audience and even for people with poor education, similar to what was found in a national study, demonstrating that, even with low education, individuals can read and understand the material, thus improving their motivation to develop the habit (13)(14)(15)(16)(17)(18)(19)(20)(21)(22)(23)(24)(25)(26)(27)(28)(29)(30)(31) . Thus, it is understood that measuring the degree of readability of an educational technolog is important to avoid learning limitations, as a result of low schooling, possibly promoting the credibility and acceptance of educational technologies when there is the participation of experts and representatives of the target audience (19) .…”
Section: Discussionsupporting
confidence: 69%
See 1 more Smart Citation
“…Regarding the degree of readability, it was assessed after validation with the judges, and it presented an excellent percentage of understanding of the comic strip writing, considering the explanatory technology that is important and appropriate for the target audience and even for people with poor education, similar to what was found in a national study, demonstrating that, even with low education, individuals can read and understand the material, thus improving their motivation to develop the habit (13)(14)(15)(16)(17)(18)(19)(20)(21)(22)(23)(24)(25)(26)(27)(28)(29)(30)(31) . Thus, it is understood that measuring the degree of readability of an educational technolog is important to avoid learning limitations, as a result of low schooling, possibly promoting the credibility and acceptance of educational technologies when there is the participation of experts and representatives of the target audience (19) .…”
Section: Discussionsupporting
confidence: 69%
“…The content judges (teachers and caregivers) gave positive responses to assess the story in the comic book, and the answers provided by the adapted questionnaire (13) show a CVI with high reliability and agreement levels, as well as a study on the validation of the device in teaching teenagers in the context of sexuality (28) , thus showing the appropriateness of the material to the target audience in the opinion of the judges.…”
Section: Discussionmentioning
confidence: 99%
“…Validation studies, such as game studies on sexuality for teens, found similar values, whose Cronbach's alphas ranged from 0.79 (29) to 0.88 (30) . Specialists' suggestions and criticisms enabled an external unbiased look at the developed process, redirecting the proposal to better fit its objective.…”
Section: Discussionmentioning
confidence: 82%
“…En este estudio, la consistencia interna de la respuesta de los especialistas varió de 0,704 a 0,954, revelando que las informaciones contenidas en el material educativo son coherentes y válidas para ser usadas por el público objetivo. Se identificaron valores similares en estudios de validación, tales como estudios de juegos sobre sexualidad dirigidos a adolescentes, donde el alfa de Cronbach varió de 0,79 (29) a 0,88 (30) .…”
Section: Discussionunclassified