Proceedings of 3DBODY.TECH 2020 - 11th International Conference and Exhibition on 3D Body Scanning and Processing Technologies, 2020
DOI: 10.15221/20.13
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Using 3D Scanning to Create 4D Motion Data for Clothing Simulation

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Cited by 3 publications
(3 citation statements)
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“…A simple armature in the pelvic region [ 38 , 39 , 40 , 41 , 68 , 69 ] was used in the preliminary study, which produced too-short legs and thus incorrect knee position. If the femur bone was moved, the buttocks were unnaturally curved, with a lack of volume, as shown in Figure 6 .…”
Section: Results With Discussionmentioning
confidence: 99%
“…A simple armature in the pelvic region [ 38 , 39 , 40 , 41 , 68 , 69 ] was used in the preliminary study, which produced too-short legs and thus incorrect knee position. If the femur bone was moved, the buttocks were unnaturally curved, with a lack of volume, as shown in Figure 6 .…”
Section: Results With Discussionmentioning
confidence: 99%
“…Researchers have rigged the body scan avatars to enable movement and analyze fit in different active positions such as walking [30] and rock climbing [31]. Mixamo, an online auto-rigging service has been frequently used to generate animations from structures such as bones and joints based on marker positioning [32].…”
Section: Physical Garment Fit Vs Virtual Fit: Animated Simulationsmentioning
confidence: 99%
“…Such system is able to track several points of the body during the motion, but does not contain information for the whole body part. This information have to be recreated using rigging of the body [8] and morphing of the human body mesh based on specialized algorithms. A powerful method is the use of trained data based 3D models for the human body and a large set of pictures, as reported in [9].…”
Section: State-of-the Artmentioning
confidence: 99%