2022
DOI: 10.25299/sportarea.2022.vol7(2).9072
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Trends in scientific publication of traditional game learning models in physical education and sports in Indonesia: A bibliometric analysis

Abstract: The development of scientific publications in the field of traditional game learning models requires more research in order to compete with other fields. The goal of this research is to look at the production of scientific publications based on the traditional game learning model. The Scopus database and various bibliometric indicators such as global publication trends, most active authors, number of citations, and author keywords are used to collect publications. From 1996 to 2022, a total of 473 publications… Show more

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Cited by 8 publications
(10 citation statements)
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References 50 publications
(52 reference statements)
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“…A study conducted by Sofyan & Abdullah (2022) found 947 documents on sports publication trends in universities in the Scopus database. (Alpen et al, 2022) in their study also reported finding 473 documents in the Scopus database relating to the game learning model in physical education. Also, in the field of sports management, 757 articles were found in the database of journals that are important in the field of sport management, the names are Journal of Sport Management (JSM), European Sport Management Quarterly (ESMQ), and Sport Management Review (SMR) (Ciomaga, 2013).…”
Section: Introductionmentioning
confidence: 87%
“…A study conducted by Sofyan & Abdullah (2022) found 947 documents on sports publication trends in universities in the Scopus database. (Alpen et al, 2022) in their study also reported finding 473 documents in the Scopus database relating to the game learning model in physical education. Also, in the field of sports management, 757 articles were found in the database of journals that are important in the field of sport management, the names are Journal of Sport Management (JSM), European Sport Management Quarterly (ESMQ), and Sport Management Review (SMR) (Ciomaga, 2013).…”
Section: Introductionmentioning
confidence: 87%
“…9 Active participation in traditional games can educate children, and games are the most effective way to teach children and impart skills learned in previous years and during school. 44 They have the potential to aid in enhancing understanding, attitude, motivation, and excellence of students. 45 Simultaneously with the development of movement, perception also develops.…”
Section: Traditional Games and Psychological Factorsmentioning
confidence: 99%
“…11 Group games are the best choice for children; promoting participation in learning, self-witnessing, expressing emotions, showing respect, accepting oneself and others, and improving behaviors such as social skills, self-respect, and reducing depression are the overall objectives of this intervention. 44 Local-native games like "vasati," "stob-havaei," "haft sang," "panj sang," "zoo zoo," "pantomime," and "lili" can, when played for 90 minutes in weekly sessions over 12 weeks, offer an easy method to enhance social growth and psychological well-being metrics among students. 11 Traditional games bring joy to children, and the created joyful environment always fosters a pleasant sense of togetherness.…”
Section: Traditional Games and Social Factorsmentioning
confidence: 99%
“…Developing traditional game learning models is an important aspect of the continuity of the learning process in schools and a means to promote traditional games that are being forgotten (Maryuni & Nasrulloh, 2022). As such, this study requires traditional games associated with residential areas, especially using traditional Lombok games (Alpen et al, 2022).…”
Section: Introductionmentioning
confidence: 99%