2015
DOI: 10.1016/j.compedu.2015.04.012
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Towards a conceptual framework for assessing the effectiveness of digital game-based learning

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Cited by 83 publications
(67 citation statements)
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References 19 publications
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“…Results of this study and previous research (Main & O'Rourke, 2011;O'Rourke, Main, & Ellis, 2012; indicate that use of the HGCs achieved most of All et al's., (2015) desired outcomes.…”
supporting
confidence: 67%
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“…Results of this study and previous research (Main & O'Rourke, 2011;O'Rourke, Main, & Ellis, 2012; indicate that use of the HGCs achieved most of All et al's., (2015) desired outcomes.…”
supporting
confidence: 67%
“…To provide a framework for assessing the effectiveness of this approach, a brief summary of the three desired outcomes of All et al's., (2015) conceptual framework for assessing the effectiveness of DGBL is provided. All et al, (2015, p. 29) proposed that operationally DGBL was effective when users "achieve similar or higher scores compared to other instructional methods" via: 1.…”
Section: Discussionmentioning
confidence: 99%
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“…Economic factors and equipment factors are no longer the barriers to participation in mobile learning for teachers. System evaluation on the availability of mobile learning APP has received increased interest from researchers [29]. According to the literature review, considering the representative of the selected indicators and the simplicity of the model, three factors Responsiveness (PR), Perceived Network (PN) and Perceived Content (PC) were chosen to build model, as shown in figure 1.…”
Section: Research Model and Hypothesesmentioning
confidence: 99%
“…However, learning outcomes is the result most stakeholders want to obtain from serious games [12]. Learning outcomes are also the most frequent result assessed in recent serious games [11], and some authors even believe that such outcomes could be used to replace standardized tests [13].…”
Section: Introductionmentioning
confidence: 99%