2019 IEEE International Conference on Industrial Engineering and Engineering Management (IEEM) 2019
DOI: 10.1109/ieem44572.2019.8978947
|View full text |Cite
|
Sign up to set email alerts
|

The Profile of Forthcoming Quality Leaders: An Exploratory Factor Analysis

Abstract: Currently, due to the globalization phenomenon and technological evolution, we are facing a new challenging set of paradigms encompassing social, industrial, financial and cultural issues. Hence, it is a difficult task to anticipate the new demands of the market concerning the most appreciated skills in the forthcoming workforce. This paper intends to report the sets of skills that comprise the desirable profile of the quality professional in the 21 st century. To meet this purpose, a worldwide online survey w… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

1
3
0
1

Year Published

2020
2020
2023
2023

Publication Types

Select...
4
1
1

Relationship

0
6

Authors

Journals

citations
Cited by 6 publications
(5 citation statements)
references
References 17 publications
1
3
0
1
Order By: Relevance
“…In our literature reviewand in line with the findings of the bibliometrics analysiswe found that the most common topics on Quality 4.0 are technology and its implications for IJQRM 39,6 quality (P erez-Ar ostegui et al, 2015;Yadav et al, 2020), implications for business management and strategy models and systems (Menshikova et al, 2019;Logunova et al, 2020) and human or soft factors (Domingues et al, 2019;Kannan and Garad, 2020a) In the next few sections we will revisit what has been written in regard to each of these topics.…”
Section: Results Of the Bibliometrics Analysissupporting
confidence: 68%
See 2 more Smart Citations
“…In our literature reviewand in line with the findings of the bibliometrics analysiswe found that the most common topics on Quality 4.0 are technology and its implications for IJQRM 39,6 quality (P erez-Ar ostegui et al, 2015;Yadav et al, 2020), implications for business management and strategy models and systems (Menshikova et al, 2019;Logunova et al, 2020) and human or soft factors (Domingues et al, 2019;Kannan and Garad, 2020a) In the next few sections we will revisit what has been written in regard to each of these topics.…”
Section: Results Of the Bibliometrics Analysissupporting
confidence: 68%
“…Professionals who deal with new technologies require specific training at a technical level; transformational skills such as adaptability, critical thinking, long-term planning and creativity and social skills such as communication, teamwork and knowledge transfer (Küpper et al , 2019; Sony et al , 2020). Domingues et al (2019) studied the skills that organizations are looking for in the 21st-century quality professional. Leadership competencies are the most relevant followed by communication skills, including teamwork and persuasion.…”
Section: Results Of the Literature Reviewmentioning
confidence: 99%
See 1 more Smart Citation
“…U nekim organizacijama je neophodno organizovanje grupnih ili pojedinačnih obuka zaposlenih, kako bi se proširilo njihovo znanje, a u nekim je poželjno da se angažuju novi ljudski resursi. Cilj je da se u maksimalnom obimu iskoristile tehnološke prednosti, a u skladu sa tim, zaposleni moraju posedovati kompetencije, znanja i veštine upravljanja njima [36,37].…”
Section: Model Kvaliteta 50 U Funkciji Personalizacije I Zadovoljstva...unclassified
“…There have been several studies regarding designing for the introduction of games in higher education contexts, focusing on a variety of fields, among which Science, Technology, Engineering and Mathematics (STEM) [12], entrepreneurial skills [13], 21st century skills [14], storytelling [15], health education [16], history and cultural heritage [17] and social sciences [18]. Such studies suggest that the use of educational games in higher education contexts has a positive impact on knowledge acquisition [19], and attitude towards educational game adoption [20].…”
Section: Game Design For Learning In Higher Educationmentioning
confidence: 99%