Proceedings of the ACM Symposium on Virtual Reality Software and Technology 2006
DOI: 10.1145/1180495.1180570
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The impact of immersive virtual reality displays on the understanding of data visualization

Abstract: This paper presents evidence that situational awareness in a visualization of data benefits from immersive, virtual reality display technology because such displays appear to support better understanding of the visual information. Our study was designed to deemphasize perceptual and interaction characteristics of the displays and found that the task of counting targets is strongly influenced by the type of system used to render the visualization. Immersive-type displays outperformed traditional monitors. The t… Show more

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Cited by 24 publications
(22 citation statements)
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“…Drawing upon previous IVE and lab-based research 11,[30][31][32] , we reasoned that the large, wrap-around display of the digital fulldome would primarily facilitate the presentation of 3D spatial relationships. It is less clear how this form of presentation would facilitate the learning of other aspects of spatial knowledge, such as route and landmark knowledge, though previous research has observed such advantages using large relative to small displays 10 .…”
Section: The Specificity Of Benefits To Spatial Learningmentioning
confidence: 99%
“…Drawing upon previous IVE and lab-based research 11,[30][31][32] , we reasoned that the large, wrap-around display of the digital fulldome would primarily facilitate the presentation of 3D spatial relationships. It is less clear how this form of presentation would facilitate the learning of other aspects of spatial knowledge, such as route and landmark knowledge, though previous research has observed such advantages using large relative to small displays 10 .…”
Section: The Specificity Of Benefits To Spatial Learningmentioning
confidence: 99%
“…We have researched and analyzed the state of the art in evaluations connected to VR in some of our previous work, (Koeffel, 2007;Koeffel, 2008). In particular, more than 30 representative literature works concerned with evaluation of VR displays have been analyzed, and 15 of them have been chosen for a deeper study (Bayyari & Tudoreanu, 2006;Christou et al, 2006;Cliburn & Krantz, 2008;Demiralp et al, 2006;Elmqvist & Tudoreanu, 2006;Fink et al, 2004;McMahan et al, 2006;Ni et al, 2006;Patel et al, 2006;Qi et al, 2006;Sutcliffe et al, 2006;Takatalo et al, 2008;Vinayagamoorthy et al, 2006;Wang et al, 2006;Wilcox et al, 2006). The analyzed papers represent a determined cross-section of the mostly treated areas in VR and are related to the analysis of different visual display technologies in VR applications.…”
Section: Aim and Approachmentioning
confidence: 99%
“…Ni et al investigate the connection between display size and task performance in information-rich VR, (Ni et al, 2006). Bayyari and Tudoreanu investigate the impact of immersive VR displays on user performance and comprehension (Bayyari & Tudoreanu, 2006). Cliburn and Krantz conduct a user study in order to assess the impact of stereoscopic visualization and multiple displays on user performance (Cliburn & Krantz, 2008).…”
Section: Aim and Approachmentioning
confidence: 99%
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