2017
DOI: 10.1089/cyber.2016.0399
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Spatial Learning and Wayfinding in an Immersive Environment: The Digital Fulldome

Abstract: Previous work has examined whether immersive technologies can benefit learning in virtual environments, but the potential benefits of technology in this context is confounded by individual differences such as spatial ability. We assessed spatial knowledge acquisition in male and female participants using a technology not previously examined empirically: the digital fulldome. Our primary aim was to examine whether performance on a test of survey knowledge was better in a fulldome (N=28, 12 male) relative to a l… Show more

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Cited by 9 publications
(2 citation statements)
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References 35 publications
(57 reference statements)
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“…In the medical field, users’ experience of immersion is shown to have restorative effects on patients, treating their anxiety and mitigating cybersickness (Krijn et al , 2004; Kim et al , 2005). Furthermore, some prior work has found a connection between immersion and user performance (Shapley et al , 2010; Hou et al , 2012; Hedge et al , 2017). These studies indicate that immersion, through its positive effects, could help in understanding factors that affect the app life cycle.…”
Section: Research Hypothesesmentioning
confidence: 99%
“…In the medical field, users’ experience of immersion is shown to have restorative effects on patients, treating their anxiety and mitigating cybersickness (Krijn et al , 2004; Kim et al , 2005). Furthermore, some prior work has found a connection between immersion and user performance (Shapley et al , 2010; Hou et al , 2012; Hedge et al , 2017). These studies indicate that immersion, through its positive effects, could help in understanding factors that affect the app life cycle.…”
Section: Research Hypothesesmentioning
confidence: 99%
“…This new perspective has potential for expanding the classroom beyond traditional limitations to areas that would be too dangerous, impossible, counterproductive, or expensive otherwise (Bailenson, 2018). Virtual reality (VR) is already used as an immersive technology in various learning environments, including special education (Ip et al, 2017), history learning (Cheng & Tsai, 2019), medical education (Abe et al, 2018), and spatial learning (Hedge, Weaver, & Schnall, 2017). Spatial learning is the process of gaining knowledge of mental representation of the virtual environment (Brodbeck, 2012).…”
Section: Introductionmentioning
confidence: 99%