2016
DOI: 10.1007/978-3-319-41652-6_36
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Supporting Phobia Treatment with Virtual Reality: Systematic Desensitization Using Oculus Rift

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Cited by 3 publications
(5 citation statements)
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“…The existence of gradual challenges, where each task is presented only when the user feels comfortable with the level of challenge offered in the previous task, promotes feelings of competence and contributes to a minimum ludic immersion potential. All studies classified as having low ludic immersion potential had some form of difficulty variation, either adaptively based on individual anxiety levels [81] or via predefined tasks and environments with different difficulty levels [60,[66][67][68][69][70][71][72][73][74][75][76][77][78][79][80]82].…”
Section: Low Potential For Ludic Immersionmentioning
confidence: 99%
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“…The existence of gradual challenges, where each task is presented only when the user feels comfortable with the level of challenge offered in the previous task, promotes feelings of competence and contributes to a minimum ludic immersion potential. All studies classified as having low ludic immersion potential had some form of difficulty variation, either adaptively based on individual anxiety levels [81] or via predefined tasks and environments with different difficulty levels [60,[66][67][68][69][70][71][72][73][74][75][76][77][78][79][80]82].…”
Section: Low Potential For Ludic Immersionmentioning
confidence: 99%
“…Many studies with low potential for spatial immersion shared a similar type of navigation freedom, limited to three degrees of movement where users could only rotate their heads in the virtual environment but not move within it [59,60,[64][65][66][67]71,75,81]. Although Farrell et al [67] and Minns et al [65] had high realism due to high-definition video captures of real environments and animals, they lacked sufficient navigational freedom as they were non-interactive videos that didn't allow users to explore the presented environment spatially.…”
Section: Low Potential For Spatial Immersionmentioning
confidence: 99%
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“…relaxing nature videos) as a new non-pharmacological intervention to comfort patients during their stay in the ICU. Currently, head-mounted displays have been widely used therapeutically in individuals with various mental and physical disorders [ 14 16 ]. Two studies conducted by Gerber et al [ 17 , 18 ] produced evidence that VR stimulation with a head-mounted display in ICU settings is potentially beneficial for patients.…”
Section: Introductionmentioning
confidence: 99%