2019
DOI: 10.29103/ijevs.v1i4.1456
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The Effect of Adventure Video Games on the Development of Student’s Character and Behavior

Abstract: The gaming world development and applications in information and communication technology are increasing in the digital era nowadays. Activities in video games can be a hobby or to fill your spare time. Games can be media education that contain learning orientation, skills and cooperation. Video games can also affect the behavior of special players and the environment in general. One type of video games that provides it, is adventure video games which are the result of combining survival methods for specific p… Show more

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Cited by 4 publications
(6 citation statements)
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“…According to Culley et al [33], a program that simulates a small universe and places the player inside of it is called an adventure game. This type of game that emphasizes on the storyline and the player's thinking skills in analyzing places visually or summarizing various events.…”
Section: Adventure Gamementioning
confidence: 99%
“…According to Culley et al [33], a program that simulates a small universe and places the player inside of it is called an adventure game. This type of game that emphasizes on the storyline and the player's thinking skills in analyzing places visually or summarizing various events.…”
Section: Adventure Gamementioning
confidence: 99%
“…But in the real game field, further expansion is needed o include serious aspects (advanced goals such as specialized knowledge training) (K. Salen and E. Zimmeran, 2014). For example, in game based learning, approaches like computer-based evaluation have been developed (DP Kristiadi, et al, 2019). Players will experience something called Gameplay Experience (GX) when they play their game (H.L.H.S.…”
Section: Religion Video Gamementioning
confidence: 99%
“…One of the lessons that students are interested in is the visual audio contained in the story board, the story script and games. Game narratives can act as reflection of the contemporary social-cultural discourse (Kristiadi DP et al, 2019). Production games featuring characters, creating a scenario and playing them are included in the types of activities that can improve learning achievement as stated by (Sardiman, 2006:96) can be classified as follows ; 1) the visual activities, which included in reading , watching, image of experimental demonstration, other jobs.…”
Section: Introductionmentioning
confidence: 99%
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“…Ease of accessing learning agenda information which ultimately helps in decision making such as student learning outcomes reports from subject teachers, student holidays, assignment assignments, student behavior reports. Several researches on electronic teaching administration were conducted by [6], [7], and [8].…”
Section: Introductionmentioning
confidence: 99%