2020
DOI: 10.1080/07303084.2020.1770519
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Teaching Dance for Understanding: Reconceptualizing Dance in Physical Education

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Cited by 10 publications
(6 citation statements)
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“…Students are able to develop not only most of their psychomotor skills but also their affective and cognitive domains are well developed (Licorish et al, 2018;Pondee et al, 2021). In addition, research is relevant to research conducted by the author, namely research from (Lameras et al, 2021;Levenberg et al, 2020) which examines the effect of the TGFU Learning Model in the Dodgeball Game on Throwing and Catching Skills. These results indicate that the Teaching Game For Understanding (TGFU) learning model using the dodgeball game media can improve and develop throwing and catching skills.…”
Section: Discussionmentioning
confidence: 99%
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“…Students are able to develop not only most of their psychomotor skills but also their affective and cognitive domains are well developed (Licorish et al, 2018;Pondee et al, 2021). In addition, research is relevant to research conducted by the author, namely research from (Lameras et al, 2021;Levenberg et al, 2020) which examines the effect of the TGFU Learning Model in the Dodgeball Game on Throwing and Catching Skills. These results indicate that the Teaching Game For Understanding (TGFU) learning model using the dodgeball game media can improve and develop throwing and catching skills.…”
Section: Discussionmentioning
confidence: 99%
“…A game is played between two teams of five players each, with each team competing for the higher points by shooting the ball into their opponent's ring (Jarrett & Light, 2019;Nathan, 2017;Pritchard & Morgan, 2022). To achieve optimal performance, individual players must possess several technical and tactical skills, express high-level motor skills, explosive power, speed, and agility (Bracco et al, 2019;Heemsoth et al, 2022;Levenberg et al, 2020). One or two hands can be used to pass the ball from player to player.…”
Section: Introductionmentioning
confidence: 99%
“…There were two main reasons for choosing these games. First, martial arts and dance are popular among young people, and second, these games are different in terms of the game scenario, challenge situation, and aerobic or anaerobic exercise types, which allow the whole body to move [32][33][34]. All participants received standardized verbal encouragement while playing the games from the researcher.…”
Section: Active Video Gamesmentioning
confidence: 99%
“…In addition, the less supportive school environment, with little representation of male students in dance groups, a lack of support from classmates, and social perceptions associated with dance, also play a role in reducing their confidence. Therefore, it is important to overcome existing gender stereotypes and create an inclusive school environment that values the interests and talents of all students, regardless of gender, to support the development of their confidence in dance [2], [3].…”
Section: Introductionmentioning
confidence: 99%