2009
DOI: 10.1109/msp.2009.78
|View full text |Cite
|
Sign up to set email alerts
|

Server-Side Bot Detection in Massively Multiplayer Online Games

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
49
0
1

Year Published

2010
2010
2024
2024

Publication Types

Select...
5
2
1

Relationship

0
8

Authors

Journals

citations
Cited by 72 publications
(50 citation statements)
references
References 4 publications
0
49
0
1
Order By: Relevance
“…• Those players that are not human may sometimes be identified by identical repetitions of activity patterns (e.g., repeated traversal of exactly the same path) [493].…”
Section: Online Gamingmentioning
confidence: 99%
“…• Those players that are not human may sometimes be identified by identical repetitions of activity patterns (e.g., repeated traversal of exactly the same path) [493].…”
Section: Online Gamingmentioning
confidence: 99%
“…For example, the movement pattern of a character can be analyzed for overly repetitious actions to determine whether a bot or a human is in control [5].…”
Section: Related Workmentioning
confidence: 99%
“…Chess is not the only game plagued by bots, however. These technology cheats are very common in online games today, from traditional games such as poker and chess, all the way up to complex Massively Multiplayer Online Roleplaying Games (MMORPGs) like Blizzard Entertainment's World of Warcraft [5]. Keeping bots from ruining the game for honest players requires a constant effort, since whenever a game update to eliminate bots is implemented, the bot creators update their bot to circumvent the latest fix [6].…”
Section: Introductionmentioning
confidence: 99%
“…This particular type of online games is typically subscription based and players have to pay a monthly subscription fee in order to enjoy the online game services. It has been reported the subscriptions for one of the most popular MMOGs, World of Warcraft [2] has surpassed 11.5 million subscribers in 2008, with an estimated US$150 million in monthly subscription fees [3].…”
Section: Introductionmentioning
confidence: 99%
“…In the gaming community, the process of killing large numbers of enemies to gain experience points and to earn gold is known as 'farming' [3]. It has been estimated that a large portion of the number of subscription in the MMOG, World of Warcraft, can actually be attributed to farmers rather than genuine players [1].…”
Section: Introductionmentioning
confidence: 99%