2012
DOI: 10.1155/2012/178578
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Development of Embedded CAPTCHA Elements for Bot Prevention in Fischer Random Chess

Abstract: Cheating in chess can take many forms and has existed almost as long as the game itself. The advent of computers has introduced a new form of cheating into the game. Thanks to the computational power of modern-day computers, a player can use a program to calculate thousands of moves for him or her, and determine the best possible scenario for each move and countermove. These programs are often referred to as "bots," and can even play the game without any user interaction. In this paper, we describe a methodolo… Show more

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Cited by 4 publications
(1 citation statement)
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References 6 publications
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“…-Performing through the game log analysis of user behavior -Control a restriction time and scale -Bypass of detection by leak of detection rule -"User identification based on game-play activity patterns" [9] Network side [43][44][45] -Guarantee of game performance -Increasing computation power of encryption and decryption in traffic data -"Identifying MMORPG bots: A traffic analysis approach" [43] Client side [46][47][48] -Collecting of detection information in PC -Falling of game usability, and easy bypass of detection [7][8], [12][13], [18][19][20][21][22][23][24][25][26], [27][28][29], [32][33][34], [36][37], [42], [44][45][46] -High accuracy of anomaly detection -Limitation of application in real-time and client side because of using much time of data analysis -"Aimbot detection in online fps games using a heuristic method based on distribution comparison matrix" [23] Statistics [6], [9], [10], [14][15][16], [24], [30][31],…”
mentioning
confidence: 99%
“…-Performing through the game log analysis of user behavior -Control a restriction time and scale -Bypass of detection by leak of detection rule -"User identification based on game-play activity patterns" [9] Network side [43][44][45] -Guarantee of game performance -Increasing computation power of encryption and decryption in traffic data -"Identifying MMORPG bots: A traffic analysis approach" [43] Client side [46][47][48] -Collecting of detection information in PC -Falling of game usability, and easy bypass of detection [7][8], [12][13], [18][19][20][21][22][23][24][25][26], [27][28][29], [32][33][34], [36][37], [42], [44][45][46] -High accuracy of anomaly detection -Limitation of application in real-time and client side because of using much time of data analysis -"Aimbot detection in online fps games using a heuristic method based on distribution comparison matrix" [23] Statistics [6], [9], [10], [14][15][16], [24], [30][31],…”
mentioning
confidence: 99%