2021
DOI: 10.1002/cae.22430
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Serious games for teaching agile methods: A review of multivocal literature

Abstract: Serious games (SGs) have emerged to improve the commitment and performance of user players, since they perform an exact mission, integrating with the game mechanics, thus creating a very attractive mission. In software engineering (SE), SGs have been addressed to increase the commitment of developers. Moreover, the use of SGs is of great interest to train and train future professionals to experience situations that they could face in software development. This study presents a multivocal literature review (MLR… Show more

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Cited by 12 publications
(15 citation statements)
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“…As described in Section 3, the experiment aimed to evaluate the viability of ES for training Agile in industrial practice. Similar to other studies in the field of educational games for Agile [30], this analysis investigated the potential for participant learning and discusses feedback regarding user reactions. To guide this evaluation, the study focused on the following two research questions (RQs): RQ1: Can principles of AHD be transferred to industry professionals with an ES? RQ2: How do participants react to the ES in terms of usability and user experience?…”
Section: Methodsmentioning
confidence: 99%
“…As described in Section 3, the experiment aimed to evaluate the viability of ES for training Agile in industrial practice. Similar to other studies in the field of educational games for Agile [30], this analysis investigated the potential for participant learning and discusses feedback regarding user reactions. To guide this evaluation, the study focused on the following two research questions (RQs): RQ1: Can principles of AHD be transferred to industry professionals with an ES? RQ2: How do participants react to the ES in terms of usability and user experience?…”
Section: Methodsmentioning
confidence: 99%
“…They also offer authentic and active training environments for healthcare personnel [52,77,99]. Serious games have also been used for software development education [49,89,92,113], business education [15,20,44,45], and language teaching [53,122].…”
Section: Serious Gamesmentioning
confidence: 99%
“…Although serious games have been widely used in different fields and domains [38], including education [39][40][41], healthcare personnel training [42][43][44], software development education [45,46], and business education [47][48][49], they are generally created with a specific (rigid) goal, purpose, or scenario. The development of games, including serious games, is a very laborious and demanding effort in terms of time and cost.…”
Section: Related Workmentioning
confidence: 99%