2022
DOI: 10.3390/virtualworlds1020009
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Moirai: A No-Code Virtual Serious Game Authoring Platform

Abstract: Serious games, that is, games whose primary purpose is education and training, are gaining widespread popularity in higher education contexts and have been associated with increased learner memory retention, engagement, and motivation even among learners with special needs. Despite these benefits, serious games have fixed scenarios that cannot be easily modified, leading to predictable and dull experiences that can reduce user engagement. Therefore, there is a demand for tools that allow educators to create ne… Show more

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Cited by 5 publications
(2 citation statements)
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“…The positive and negative terms were listed in random order [21]. The validity and reliability of the questionnaire was established after many surveys [22] and in recent years it has been used to measure UX in many studies involving serious games [23][24][25][26][27][28]. In some cases of serious games assessed with UEQ, the game controller was the leap motion device [29][30][31].…”
Section: User Experience Questionnaire (Ueq)mentioning
confidence: 99%
See 1 more Smart Citation
“…The positive and negative terms were listed in random order [21]. The validity and reliability of the questionnaire was established after many surveys [22] and in recent years it has been used to measure UX in many studies involving serious games [23][24][25][26][27][28]. In some cases of serious games assessed with UEQ, the game controller was the leap motion device [29][30][31].…”
Section: User Experience Questionnaire (Ueq)mentioning
confidence: 99%
“…Each scale included 4 items except for Attractiveness, which included 6 items (Figure 3a). The order of positive and negative items occurred randomly and half of them started with a positive term while the others started with a negative term [27].…”
Section: User Experience Questionnaire (Ueq)mentioning
confidence: 99%