Fashion is very influential on the world trade market to continue to grow. Fashion can penetrate all communities from the upper, middle, to the lower class. There is adult women's party clothing influenced by the initial nature of the woman who tends to want to highlight the beauty that is in her, dynamic, free, and tends to follow the fashion cycle. In this study, the author discusses the importance of educational media for introducing early divine women's clothing to consumers according to their characteristics. This is poured into a dress-up simulation application created with Construct 2. The aim is to create a simulation application in attracting consumers to order adult clothing production, especially women on CV Cahaya Tunggal Sentosa, which requires multimedia and information technology expertise. In further analysis, education is needed on the introduction of early divine women's clothing to consumers according to their characteristics. Furthermore, Research and Development (R&D) research methods are used to be outlined in a dress-up simulation application made with Construct 2. As a result, the women's clothing simulation application with the concept of dress-up can meet the needs of CV Cahaya Tunggal Sentosa. By the tests that have been carried out, it will be able to increase consumer attractiveness from clothing production offerings in that category.