2014
DOI: 10.1007/s00371-014-0936-3
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Optimizing line-of-sight using simplified regular terrains

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Cited by 8 publications
(2 citation statements)
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“…A special case of ray shooting can be used to compute point-to-point visibility in 2D and 3D [14]. Many visibility analyses in GIS are available for 2.5D data based on raster [18][19][20][21] or TIN structure [22][23][24]. In these cases, for the line-of-sight computation, several restrictions can be observed: (1) observer and target must be on or above the surface; and (2) all participating data layers must be preprocessed into a single digital surface model.…”
Section: D Line-of-sight Computationmentioning
confidence: 99%
“…A special case of ray shooting can be used to compute point-to-point visibility in 2D and 3D [14]. Many visibility analyses in GIS are available for 2.5D data based on raster [18][19][20][21] or TIN structure [22][23][24]. In these cases, for the line-of-sight computation, several restrictions can be observed: (1) observer and target must be on or above the surface; and (2) all participating data layers must be preprocessed into a single digital surface model.…”
Section: D Line-of-sight Computationmentioning
confidence: 99%
“…In contrast, the algorithm presented in this article solves a much simpler problem but has been implemented and shown to run linearly and fast when processing very large raster datasets on small machines. Alderson and Samavati [2015] describe some techniques for speeding up line of sight algorithms. They use a terrain simplification strategy that counteracts the loss of accuracy due to simplification with some iterative methods (using residual multiresolution vectors) to try to improve the accuracy.…”
Section: Introductionmentioning
confidence: 99%