2016
DOI: 10.1145/2960926
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Abstract: This article presents TILEDVS, a fast external algorithm and implementation for computing viewsheds. TILEDVS is intended for terrains that are too large for internal memory, even more than 100,000×100,000 points. It subdivides the terrain into tiles that are stored compressed on disk and then paged into memory with a custom cache data structure and least recently used algorithm. If there is sufficient available memory to store a whole row of tiles, which is easy, then this specialized data management is faster… Show more

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