2017
DOI: 10.20965/jaciii.2017.p0963
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Mobile Game-Based Learning with a Mobile App: Motivational Effects and Learning Performance

Abstract: Goal: The use of mobile game-based learning with a mobile app in higher education aims to provide an interesting learning method which is acceptable and workable for university students in different majors and different gender to improve their English vocabulary acquisition. Objective: To analyze how, and to what extent, mobile game-based learning influences the participants’ learning performance and learning motivational effects. Experimental Setting: A mobile application game was employed to learn English vo… Show more

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Cited by 27 publications
(25 citation statements)
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“…For example, not just digital technology, but promotes conventional Teaching in class discussion in terms of supporting creative teaching methods while increasing the influence of various teaching approaches, such as collaborative learning, [34], inquiry-based learning [35] and game-based learning [36]. In addition, attendees of different evolutionary ages, through the popular deployment of digital learning by pre-schoolers [37] to graduate students [38][39] [40].…”
Section: Learning and Teaching Systemmentioning
confidence: 99%
“…For example, not just digital technology, but promotes conventional Teaching in class discussion in terms of supporting creative teaching methods while increasing the influence of various teaching approaches, such as collaborative learning, [34], inquiry-based learning [35] and game-based learning [36]. In addition, attendees of different evolutionary ages, through the popular deployment of digital learning by pre-schoolers [37] to graduate students [38][39] [40].…”
Section: Learning and Teaching Systemmentioning
confidence: 99%
“…Sejalan dengan penelitian yang lain menunjukkan bahwa siswa menunjukkan peningkatan yang signifikan pada prestasi (White & McCoy, 2019). Sedangkan dalam penelitian yang lainnya menunjukkan bahwa game based learning menigkatkan performa positif belajar siswa (Huang, Chang, & Wu, 2017).…”
Section: Pembahasanunclassified
“…Mobile Pedagogy Approach [21] Emphasize the role of the teacher while adopting technology in the learning process Mobile Collaborative Learning Using Tablet [22] Discussed learning impact with mobile tablets in individual and group setting Situated Learning with Scaffolding Strategy using AR [23] Used Augmented Reality (AR) object to engage learners to understand learning Mobile Game-Based Learning with a Mobile App [24] Discussed on how mobile application influence learning performance and motivational effect…”
Section: Approach Approachmentioning
confidence: 99%
“…Mobile Game-Based Learning with a Mobile App [24] Students installed the game into their smartphones and play English vocabulary by playing the game. Using mobile devices students boosting their confidence and gained higher satisfaction.…”
Section: Approachmentioning
confidence: 99%