Goal: The use of mobile game-based learning with a mobile app in higher education aims to provide an interesting learning method which is acceptable and workable for university students in different majors and different gender to improve their English vocabulary acquisition. Objective: To analyze how, and to what extent, mobile game-based learning influences the participants’ learning performance and learning motivational effects. Experimental Setting: A mobile application game was employed to learn English vocabulary for a hundred university freshmen students from one private university in Northern Taiwan during the spring semester, 2016. Method: A pre-questionnaire and pre-test were carried out before the participants started using the app game for learning. A post-test and post-questionnaire were completed and analyzed after the 2-week experiment. Results: This paper reveals that mobile game-based learning is a workable and acceptable learning method for both female and male university students from different faculties. The results indicate that language teachers could benefit from collecting mobile educational applications and implementing the teaching via technology model into ubiquitous learning activities. The improvement between the pre-test and post-test showed the students’ positive learning performance.
Academic self-efficacy has become an important factor that will affect students' choices of their learning task and behaviors, as well as their mentality and emotions on learning. Moreover, student engagement has been found playing a key to success in learning. This study tried to analyze the relationship between academic self-efficacy and student engagement through meta-analysis. Meta-analysis is the statistical procedure for combining data from series of studies focused on specific topics. When the effect varies from one study to the next, meta-analysis may be used to identify the variation. To determine their relationship, we selected 26 previous studies from 1990 to 2014 in the target data banks and conducted by Comprehensive Metaanalysis (CMA). The results reveal: (1) There is a relationship existedbetween academic self-efficacy and student engagement; (2) In different school level, that only shows the moderating effect on academic self-efficacy and behavioral engagement.
The recent rise in globalization has brought forth a global wave of academic competitiveness, which has taken its strongest hold in East Asia. In order to attain world class status, Taiwan's Ministry of Education (MoE) initiated a project called Plan to Develop First-class Universities and Top-level Research Centers. The project is often coined the ''Five-Years-50-Billion Project,'' due to the fact that the MoE will invest 50 billion New Taiwan dollars (US$1.64 billion) in the plan over a five year span. First, the authors will attempt to investigate and analyze the difference in funding rationale and policy between the periods before and after implementation. Second, this study seeks to evaluate the plan's efficiency on an institutional level by using data envelopment analysis (DEA). Findings suggest that the current funding policy has indeed increased Taiwanese universities' levels of internationalization and global academic competitiveness. However, comparisons among those universities suggest that despite the relative degree of efficiency, more investment did not ensure better university performance. Guidelines for allocating funding should be regularly revised in order to reflect any changes in relevant conditions and in universities' overall performance and efficiency.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.