2019 IEEE World Haptics Conference (WHC) 2019
DOI: 10.1109/whc.2019.8816101
|View full text |Cite
|
Sign up to set email alerts
|

Midair Click of Dual-Layer Haptic Button

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
6
0

Year Published

2021
2021
2023
2023

Publication Types

Select...
4
2
1

Relationship

0
7

Authors

Journals

citations
Cited by 10 publications
(7 citation statements)
references
References 7 publications
0
6
0
Order By: Relevance
“…Cornelio-Martinez et al [2] also investigated this style of activation feedback, finding that it improves the sense of agency over button activation (i.e., made users feel more in control of the user interface). Hwang et al [14] and Ito et al [95] used two layers of feedback, with stronger feedback in the lower layer, to mimic the experience of pressing a physical button and experiencing an increase in mechanical resistance.…”
Section: A Mid-air User Interface Componentsmentioning
confidence: 99%
“…Cornelio-Martinez et al [2] also investigated this style of activation feedback, finding that it improves the sense of agency over button activation (i.e., made users feel more in control of the user interface). Hwang et al [14] and Ito et al [95] used two layers of feedback, with stronger feedback in the lower layer, to mimic the experience of pressing a physical button and experiencing an increase in mechanical resistance.…”
Section: A Mid-air User Interface Componentsmentioning
confidence: 99%
“…4.2 [31,61]), to use pre-defined complex stimulus patterns that are triggered by events in the VR interaction (e.g. button-press feedback in [37] or the sensations corresponding to supernatural phenomena in [51]), or to extract frame-rate-independent characteristic values from the tracking input from which UMH feedback can be procedurally generated at whichever frequency is best suited to the UMH device. Such features could e.g.…”
Section: Integrating With Feedback Devicesmentioning
confidence: 99%
“…[15,6]), others are designed to be evocative of underlying virtual mechanism (e.g. mid air buttons [37]). Dzidek et al [15] design and evaluate a set of abstract UMH stimuli to support a wide range of interactions in an AR demonstrator.…”
Section: Umh Renderingmentioning
confidence: 99%
“…(C) Validating novel approaches to rendering and interaction. UMH interfaces have spawned a multitude of novel tactile rendering and interaction techniques, for tactile user interfaces [Ito et al 2019;Rümelin et al 2017], mid-air tactile icons [Rocchesso et al 2019;Yoshimoto et al 2019] as well as virtual and augmented reality. The effectiveness of these techniques needed to be evaluated through perceptual experiments.…”
Section: Related Workmentioning
confidence: 99%