2022
DOI: 10.1007/978-3-031-04043-6_6
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Ultrasound Mid-Air Tactile Feedback for Immersive Virtual Reality Interaction

Abstract: Ultrasound mid-air haptic (UMH) devices are promising for tactile feedback in virtual reality (VR), as they do not require users to be tethered to, hold, or wear any device. This approach is less cumbersome, easy to set up, can simplify tracking, and leaves the hands free for concurrent interactions. This chapter explores work conducted at CNRS-IRISA dealing with the challenges arising from the integration of UMH interfaces in immersive VR through three main axes. These are discussed in the wider context of th… Show more

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Cited by 9 publications
(6 citation statements)
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References 79 publications
(134 reference statements)
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“…We selected 𝑓 𝐴𝑀 = 0 Hz to test pure STM rendering (𝑃𝑢𝑟𝑒𝑆𝑇 𝑀) and 𝑓 𝐴𝑀 > 60 Hz, as the power lines in our country introduces a constant 60 Hz measurement noise. We also used four combinations of size and drawing speed as (𝑑 in 𝑚𝑚, 𝑣 in 𝑚/𝑠): (0, 0), (10,6), (20,12), (30,18). We chose (0 𝑚𝑚, 0 𝑚/𝑠) to test pure AM rendering (𝑃𝑢𝑟𝑒𝐴𝑀), and maintained the same ratio of 𝑣 𝑑 for the other three combinations to have the same drawing frequency at 191 Hz.…”
Section: Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…We selected 𝑓 𝐴𝑀 = 0 Hz to test pure STM rendering (𝑃𝑢𝑟𝑒𝑆𝑇 𝑀) and 𝑓 𝐴𝑀 > 60 Hz, as the power lines in our country introduces a constant 60 Hz measurement noise. We also used four combinations of size and drawing speed as (𝑑 in 𝑚𝑚, 𝑣 in 𝑚/𝑠): (0, 0), (10,6), (20,12), (30,18). We chose (0 𝑚𝑚, 0 𝑚/𝑠) to test pure AM rendering (𝑃𝑢𝑟𝑒𝐴𝑀), and maintained the same ratio of 𝑣 𝑑 for the other three combinations to have the same drawing frequency at 191 Hz.…”
Section: Methodsmentioning
confidence: 99%
“…This technology focuses acoustic waves into one or multiple focal points using a phased array of ultrasonic transducers, and modulates or moves these focal points to create a sense of touch [24]. Designers are exploring the parameter space of the mid-air ultrasound patterns (i.e., tactile icons or Tactons) to deliver information or emotion to users in various applications, including touchless public displays [18,31], automotive user interfaces [1,8], medical training simulations [13,14], and virtual reality environments [12,16,20,32].…”
Section: Introductionmentioning
confidence: 99%
“…Howard et al [115] proposed a robotic solution to increase the usable workspace of ultrasound mid-air haptic devices, thus to enable the adequate synchronization and co-location of ultrasound tactile feedback with other stimuli for VR interaction. An open-source software framework [127] was also proposed for the stimulus design of the ultrasound tactile rendering and perceptual evaluation.…”
Section: B Tactile Renderingmentioning
confidence: 99%
“…To create different sensations, designers can modulate the parameters of the ultrasound pattern over time [41,68] or move the ultrasound focal point in space to render a shape on the user's skin [18,38]. The resulting mid-air ultrasound patterns, i.e., tactile icons or Tactons, can communicate information or emotion to users in various applications such as touchless interactions with public displays [37,66], automotive user interfaces [19], and virtual reality environments [23,27].…”
Section: Introductionmentioning
confidence: 99%