2019
DOI: 10.1080/10630732.2019.1613866
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Locating Software, Video Game, and Editing Electronics Firms: Using Microgeographic Data to Study Barcelona

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Cited by 15 publications
(6 citation statements)
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“…Second, when we considered the technological heterogeneity of the industries, we found that high‐tech industries (80% of industries) are more often localized at short distances (up to 200 km) than low‐tech ones (50%). Although based on different methods, the evidence here is consistent with previous evidence presented by Audretsch and Feldman (1996) for the US, and more recently by Coll‐Martínez et al (2019) and Méndez‐Ortega and Arauzo‐Carod (2019, 2020) for the Metropolitan Area of Barcelona, Lyon, and Hamburg, about the tendency of knowledge‐intensive industries to cluster. We also observe that the pattern is consistent with the geographic configuration of large Brazilian urban areas and suggests that the agglomeration forces generated from geographic proximity can act more strongly in determining the spatial location of these industries.…”
Section: Discussionsupporting
confidence: 91%
See 1 more Smart Citation
“…Second, when we considered the technological heterogeneity of the industries, we found that high‐tech industries (80% of industries) are more often localized at short distances (up to 200 km) than low‐tech ones (50%). Although based on different methods, the evidence here is consistent with previous evidence presented by Audretsch and Feldman (1996) for the US, and more recently by Coll‐Martínez et al (2019) and Méndez‐Ortega and Arauzo‐Carod (2019, 2020) for the Metropolitan Area of Barcelona, Lyon, and Hamburg, about the tendency of knowledge‐intensive industries to cluster. We also observe that the pattern is consistent with the geographic configuration of large Brazilian urban areas and suggests that the agglomeration forces generated from geographic proximity can act more strongly in determining the spatial location of these industries.…”
Section: Discussionsupporting
confidence: 91%
“…The combination of these features and this overrepresentation at short distances appears consistent with the arguments associated with human capital spillovers in bigger urban areas (see, e.g., Ciccone & Hall, 1996; Dingel et al, 2019; Duranton, 2016; Fu, 2007; Moretti, 2004a, 2004b). This result is also in line with the recent evidence provided by Coll‐Martínez et al (2019) for creative industries (including some high‐tech industries) in the Metropolitan Area of Barcelona and by Méndez‐Ortega and Arauzo‐Carod (2019, 2020) for high‐tech industries in the Metropolitan Area of Barcelona, Lyon, and Hamburg.…”
Section: Location Of Brazilian Manufacturingsupporting
confidence: 90%
“…A noticeable exception is Videogames since, for this industry, population density does not deter entries. This result fits perfectly with the existing literature regarding the locational patterns of Videogames industry, as empirical evidence has demonstrated the strong urban-core preferences of firms belonging to that industry (Moriset 2003 ; Méndez-Ortega and Arauzo-Carod 2019 , 2020 ).…”
Section: Resultssupporting
confidence: 91%
“…An extension of the above-mentioned method is addressed in more recently developed approaches (G, F or K functions). The K-function [21,[93][94][95] that considers all events and provides the standardized average number of events to the distance d from any event is used to provide greater detail on how the companies are clustered in space. Standardization is done by the intensity:…”
Section: Methodsmentioning
confidence: 99%