“…Gamification is a recent concept and should not be confused with others, such as play, traditional games or even reward systems and loyalty programs that merely persuade people to perform actions in order to earn points (Ruhi, ). Games introduce an explicit or implicit set of rules and an element of extrinsic motivation or work in a playful context that is free, different from real life, and usually characterized by satisfaction, enjoyment, fun, and other hedonic aspects (Holbrook, Chestnut, Oliva, & Greenleaf, ; Kultima, Niemelä, Paavilainen, & Saarenpää, ).…”