2018
DOI: 10.1111/caim.12284
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Gamification approaches to the early stage of innovation

Abstract: Despite the growing adoption and acceptance of gamification approaches among firms, the relationship between gamification and the early stage of innovation is confusing and deserves further attention in order to produce added‐value exploratory knowledge. This paper puts forward the idea that gamification approaches can support the early stage of innovation by making a cross‐comparison of published case studies of firms where gamification was used to address innovation challenges, e.g. use of gamification eleme… Show more

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Cited by 86 publications
(33 citation statements)
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“…There are examples of frameworks for understanding and creating gamified processes, but the connection between the level of gamification and facilitation chosen for the level of innovation is rather vague. Patrício, Moreira, and Zurlo [15] present a study exploring the relationship between gamification and the early stage of innovation in which they categorize the dimensions of gamification into early innovation, environment, game elements, and motivation; and further, through a range of case studies, they explore these dimensions based on the game elements, tools, challenges, and outcomes. This goes in line with Gudiksen and Inlove's [4] presentation of the challenges and structures of business games.…”
Section: Figmentioning
confidence: 99%
“…There are examples of frameworks for understanding and creating gamified processes, but the connection between the level of gamification and facilitation chosen for the level of innovation is rather vague. Patrício, Moreira, and Zurlo [15] present a study exploring the relationship between gamification and the early stage of innovation in which they categorize the dimensions of gamification into early innovation, environment, game elements, and motivation; and further, through a range of case studies, they explore these dimensions based on the game elements, tools, challenges, and outcomes. This goes in line with Gudiksen and Inlove's [4] presentation of the challenges and structures of business games.…”
Section: Figmentioning
confidence: 99%
“…Innovation culture is an antecedent to innovation productivity since the former requires shared values, assumptions, and beliefs [31]. Additionally, innovation goals are easier to achieve in organizational cultures that have institutionalized the value of change [32].…”
Section: Innovation Culturementioning
confidence: 99%
“…Gamification approaches differ from these co‐creation initiatives and toolkits that already borrow from game principles by way of the rule system/environment dimension. Gamification approaches to innovation incorporate game elements (dynamics, mechanics and components) and explicit goals, which are used across the phases of discovery, idea generation/evaluation, idea development and the decision to develop new products/services (Patrício, Moreira, & Zurlo, ). Gamification thus has the power to enhance co‐creation practices by overcoming the lack of structure, coordination and engagement in other game approaches.…”
Section: Literature Reviewmentioning
confidence: 99%