2018
DOI: 10.31686/ijier.vol6.iss6.1061
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Gamification as a Concrete Strategy for Teaching in a Vocational Education Setting

Abstract: This Gamification has emerged in the latest years as an alternative support and assistance for the process of learning. Our goal with this experience was to bring the concepts related to the concepts of gamification and game-based learning to provide motivation for students in basic computer learning. Through an exploratory research and the qualitative approach using the cartographic research method, we developed a specific workshop for students enrolled in a technical background course. The main results found… Show more

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