Proceedings of the 6th International Conference on Foundations of Digital Games 2011
DOI: 10.1145/2159365.2159398
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Kodu game lab

Abstract: Integrating games into classroom programs to enrich learning has become easier with the increased range of digital media and the greater access to cost effective computing. In this proposed research a series of exploratory studies is planned to see if student engagement could be enhanced by embedding games and game development into a regular classroom program. An integrated game development environment will be used to provide an exploratory context for creativity and games to engage students in learning progra… Show more

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Cited by 28 publications
(5 citation statements)
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“…They converted this method or advanced their own ways without difficulty using the symbols taught. They first learned to make logic with numbers and sentences like Kode, the Kodu programming language (Fowler & Cusack, 2011;MacLaurin, 2011).…”
Section: Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…They converted this method or advanced their own ways without difficulty using the symbols taught. They first learned to make logic with numbers and sentences like Kode, the Kodu programming language (Fowler & Cusack, 2011;MacLaurin, 2011).…”
Section: Methodsmentioning
confidence: 99%
“…They converted this method or advanced their own ways without difficulty using the symbols taught. They first learned to make logic with numbers and sentences like Kode, the Kodu programming language (Fowler & Cusack, 2011;MacLaurin, 2011). They also learned what a Turing machine (Turing, 1950) is and were given a system designing problem that met certain conditions.…”
Section: Methodsmentioning
confidence: 99%
“…It supports learning notions related to the imperative programming paradigms, such as sequentiality, conditional instructions, variables and assignments; it also encompasses some concepts of object-oriented programming, such as that of classes, objects, and information hiding. Different studies have been performed to demonstrate the capability of Kodu to improve CT skills such as problem-solving, abstraction, problem decomposition, and pattern recognition [20,55].…”
Section: Learning Through Designing Gamesmentioning
confidence: 99%
“…In the second approach the students assume the role of game developers, which provides them with an opportunity of practice the professional activity in a very similar way to the real world. Fowler and Cusack support that idea, but they emphasize the importance of the student keeping focus on the learning activity. Barnes et al presented the Game2Learn project, whose goal is the development of educational games, but whose unstructured nature frustrated some students at first, leading the authors to develop their own planning.…”
Section: Related Workmentioning
confidence: 99%