Abstract:Algorithms are more and more pervading our everyday life: from automatic checkouts in supermarkets and e-banking to booking a flight online. Understanding an algorithmic solution to a problem is a very relevant activity to improve end-users' involvement. To this end, adopting a meta-design approach may help to support end-users to appropriate the design skills necessary for contributing to system design, in new and engaging modalities. By acquiring Computational Thinking (CT) skills (e.g., algorithmic thinking… Show more
“…The latest literature shows a growing interest in CT [35], and describes the importance of CT among students and teachers in education. According to [50], CT skills can be vastly are developed through collaborative and game-based learning like TAPASPlay, which provides a playful environment.…”
Section: Fostering Ct Skills Through Game-based Learning (Gbl)mentioning
Computational thinking (CT) is one of the skills or processes needed in computer science. However, these skills can also be integrated into any field in education. The objective of this literature review is to study the benefits and challenges of computational thinking (CT) in education. This literature review is analyses 55 references obtained from various sources, based on predefined keywords. The references were then analysed using NVivo software to code them according to several main points. Based on the literature review, there are many benefits of computational thinking in education, including increasing critical and analytical thinking among students, cultivating CT skills in STEM education among students, improving pedagogy and curriculum, and fostering CT skills through game-based learning (GBL). However, there are some challenges facing the implementation of computational thinking in the field of education. These include teachers’ understanding of computational CT, lack of confidence, lack of the skills required to implement CT, and students’ acceptance of CT. In order to overcome these challenges, there are two important aspects to consider: ensuring teachers’ level of knowledge and level of readiness about CT is high. It is hoped that this literature review will be able to provide educators with an understanding of the extent to which CT is able to shape education to be more creative and meaningful.
“…The latest literature shows a growing interest in CT [35], and describes the importance of CT among students and teachers in education. According to [50], CT skills can be vastly are developed through collaborative and game-based learning like TAPASPlay, which provides a playful environment.…”
Section: Fostering Ct Skills Through Game-based Learning (Gbl)mentioning
Computational thinking (CT) is one of the skills or processes needed in computer science. However, these skills can also be integrated into any field in education. The objective of this literature review is to study the benefits and challenges of computational thinking (CT) in education. This literature review is analyses 55 references obtained from various sources, based on predefined keywords. The references were then analysed using NVivo software to code them according to several main points. Based on the literature review, there are many benefits of computational thinking in education, including increasing critical and analytical thinking among students, cultivating CT skills in STEM education among students, improving pedagogy and curriculum, and fostering CT skills through game-based learning (GBL). However, there are some challenges facing the implementation of computational thinking in the field of education. These include teachers’ understanding of computational CT, lack of confidence, lack of the skills required to implement CT, and students’ acceptance of CT. In order to overcome these challenges, there are two important aspects to consider: ensuring teachers’ level of knowledge and level of readiness about CT is high. It is hoped that this literature review will be able to provide educators with an understanding of the extent to which CT is able to shape education to be more creative and meaningful.
“…Students need to be able to understand how computational systems work and their value for societal issues [1] and also develop the skills to access, critically analyse and interpret data and information, recognise emerging cultural and social biases embedded in the design of computer systems, and the ethical and political implications [6,7,18]. Such skills and competences can empower students to adopt a more critical and inquisitive approach towards existing technological environments and to engage more actively in the design of new technology systems [15].…”
With the ubiquitous role of Artificial Intelligence (AI) in everyday applications such as smartphones and social media, children need digital literacy skills to navigate the digital world, critically view, and reflect on the social and ethical implications of the design and architecture of AI systems. To address this increasing need for AI literacy skills, particularly for younger students, this paper presents the rationale of the LearnML project which aims to develop a framework and game-based educational material for promoting AI literacy among primary and secondary education students. We also describe the design and initial assessment of the game "Art-Bot", developed as part of the LearnML project. We review existing literature, discuss the educational game design and development of "ArtBot" and describe the initial feedback of students and teachers. Our goal is to provide insights and suggest guidelines for the implementation of game-based learning environments for supporting AI literacy skills of students.
“…There are many approaches to promote learning CT in young children which led to popular research topics, such as block-based programming [8], robotic programming [9], unplugged activity [10], collaborative game-based learning [11], integrated into STEM [12], from STEM to STEAM [13], board game [7], and so on.…”
Section: Introductionmentioning
confidence: 99%
“…Moreover, students can learn how to solve problems effectively and foster CT skills. Several studies have shown that game-based learning can increase student motivation and improve their learning outcomes [11].…”
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