Medical systems are designed for a range of end users from different professional skill groups and also people who carry the devices in and on their bodies. Open, accurate and efficient communication is the priority for medical systems and as a consequence strong protection costs are traded against the utility benefits for open systems. In this paper we assess the vulnerabilities created by the professional and end user expectations, and theorized ways to mitigate wireless risks. The benefits of wireless medical services are great in terms of efficiencies, mobility and information management. These benefits may be realized by treating the vulnerabilities and red uci ng the cost of adverse events.
Integrating games into classroom programs to enrich learning has become easier with the increased range of digital media and the greater access to cost effective computing. In this proposed research a series of exploratory studies is planned to see if student engagement could be enhanced by embedding games and game development into a regular classroom program. An integrated game development environment will be used to provide an exploratory context for creativity and games to engage students in learning programming concepts.
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