2013 IEEE Symposium on 3D User Interfaces (3DUI) 2013
DOI: 10.1109/3dui.2013.6550191
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Is the user trained? Assessing performance and cognitive resource demands in the Virtusphere

Abstract: Virtual reality systems provide a convenient means of studying human cognition and performance on a wide range of tasks for which real-world testing is cost prohibitive or difficult to control. For the results of such studies to be valid, it is important to ensure that aspects of the virtual experience do not alter a participant's behavior or performance on the experimental tasks. This can be particularly difficult when using novel locomotion interfaces that require training. Training procedures should not be … Show more

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Cited by 15 publications
(5 citation statements)
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“…We maintained a fixed order of the cognitive conditions, but randomized the locomotion conditions. This ensured that none of the cognitive tasks would be favored due to potential training effects (see also [17]). …”
Section: Methodsmentioning
confidence: 99%
“…We maintained a fixed order of the cognitive conditions, but randomized the locomotion conditions. This ensured that none of the cognitive tasks would be favored due to potential training effects (see also [17]). …”
Section: Methodsmentioning
confidence: 99%
“…Accordingly, there are natural limits to what VR without actual motion can achieve as a tool for research in spatial cognition (Taube, Valerio, & Yoder, 2013). Fortunately, increasingly resources exist that allow for a simulation of embodiment in virtual space, such as virtuspheres, VR goggles, caves (Waller et al, 2007), and the like, all of which, however, come with challenges of their own (Fröhlich & Wachsmuth, 2013; Marsh et al, 2013). In some respects, navigating in the real world will remain unique.…”
Section: Discussionmentioning
confidence: 99%
“…Some solutions place the user within a large external motion capture system and allow the floor to move beneath them while they walk. These solutions cannot currently create an accurate feel of a floor space and do not recreate the internal feeling of walking [3,12]. Other solutions implement motion in software, either by teleporting the user on their command or by guided motion, as if fixed on a track.…”
Section: Adopting Emerging Technologiesmentioning
confidence: 99%