“…Accordingly, there are natural limits to what VR without actual motion can achieve as a tool for research in spatial cognition (Taube, Valerio, & Yoder, 2013). Fortunately, increasingly resources exist that allow for a simulation of embodiment in virtual space, such as virtuspheres, VR goggles, caves (Waller et al, 2007), and the like, all of which, however, come with challenges of their own (Fröhlich & Wachsmuth, 2013; Marsh et al, 2013). In some respects, navigating in the real world will remain unique.…”