Previous studies have shown that mindfulness meditation and paced breathing are effective tools for stress management. There are a number of mobile applications currently available that are designed to guide the breath to support these relaxation practices. However, these focus mainly on audio/visual cues and are mostly noninteractive. Our goal is to develop a mobile paced breathing tool focusing on the exploration of haptic cues and biofeedback. We conducted user studies to investigate the effectiveness of the system. This study explores the following questions: Do users prefer control of the breathing rate interval through an on-screen slider (manual mode) or through a physiological sensor (biofeedback mode)? How effective is haptic guidance on its own? And how may the addition of haptic feedback enhance audio-based guidance?Our analysis suggests that while both manual and biofeedback modes are desirable, manual control leads to a greater overall increase in relaxation. Additionally, the findings of this study support the value of haptic guidance in mobile paced breathing tools.
The purpose of this paper is to investigate how young children associate materiality and meanings and how it can benefit tangible interaction design. To study this, we developed a research prototype, Stampies that allows playful tangible interactions. Stampies consists of tangible objects made out of different materials (wood, felt, silicone, and plastic) and an iPad drawing application. We describe results from our empirical study involving 19 children aged 4 to 7. The study indicates that children associate materials with meanings through "material essences", feel, and tactile preference. We conclude with design implications for tangible interaction for children.
The Cyberinfrastructure Security Education for Professionals and Students (CiSE-ProS) virtual reality environment is an exploratory project that uses engaging approaches to evaluate the impact of learning environments produced by augmented reality (AR) and virtual reality (VR) technologies for teaching cybersecurity concepts. The program is steeped in well-reviewed pedagogy; the refinement of the educational methods based on constant assessment is a critical factor that has contributed to its success. In its current implementation, the program supports undergraduate student education. The overarching goal is to develop the CiSE-ProS VR program for implementation at institutions with low cyberinfrastructure adoption where students may not have access to a physical data center to learn about the physical aspects of cybersecurity.
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