2015
DOI: 10.1109/tvcg.2015.2391864
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Cognitive Resource Demands of Redirected Walking

Abstract: Redirected walking allows users to walk through a large-scale immersive virtual environment (IVE) while physically remaining in a reasonably small workspace. Therefore, manipulations are applied to virtual camera motions so that the user's self-motion in the virtual world differs from movements in the real world. Previous work found that the human perceptual system tolerates a certain amount of inconsistency between proprioceptive, vestibular and visual sensation in IVEs, and even compensates for slight discre… Show more

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Cited by 105 publications
(33 citation statements)
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References 35 publications
(47 reference statements)
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“…In order to measure the cognitive demand of a task, the classical approach is to use a dual-task paradigm [5,7,17,25].…”
Section: User Studymentioning
confidence: 99%
See 1 more Smart Citation
“…In order to measure the cognitive demand of a task, the classical approach is to use a dual-task paradigm [5,7,17,25].…”
Section: User Studymentioning
confidence: 99%
“…At the end of each sequence, feedback was provided as a score to indicate the number of correct answers over the last 4 letters (the first N being irrelevant, as there is no N-th previous one to compare to). Consecutive letters were spaced in time with a randomized interval between 1.6 and 2.0s (as in [28] and [7]), with constraints ensuring that (1) the total duration of the first N letters was N * 1.8s; and (2) the total duration of the last 4 letters was 7.2s (see Figure 1). These constraints ensured the synchronization with the constant pace of the primary task.…”
Section: Secondary Taskmentioning
confidence: 99%
“…The result of our study indicates that rotational head tracking have generally superior performance & usability than translational head tracking system [35][36][37][38]. The study shows that there were no notable variation among complete head tracking and rotational head tracking for work duration, time to discover display-case objects, time to recognize the hidden objects behind the counter & task errors [39][40][41][42].…”
Section: Fig 5 Types Of Tracking System Based On Dofmentioning
confidence: 97%
“…Analyzing the mutual influence between redirected walking and two different (verbal and spatial) working memory tasks using a dual-tasking method (Bruder et al, 2015) -…”
Section: Trackball Controllermentioning
confidence: 99%
“…This technique works by interactively rotating the virtual scene about the user, such that the user is made to continually walk towards the farthest "wall" of the tracker area (see Figure 9). Therefore, users are guided unnoticeably on a physical path that differs from the path the user perceives in the virtual world by manipulating the transformations from real to virtual movements (Bruder et al, 2015). For example, virtually rotating the view in the HMD to one side with every step causes the user to unknowingly compensate by walking a circular arc in the opposite direction, while having the illusion of walking on a straight trajectory (Nabiyouni et al, 2015).…”
Section: 22walk Simulation Ltmentioning
confidence: 99%