2017
DOI: 10.17261/pressacademia.2017.526
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Investigation of the relationship between cyber bullying behaviours and internet addiction in adolescens

Abstract: Developments in technology and widespread use of technology by young people have enabled the use of technology to enforce bullying behaviors that students have shown in schools.The malicious use of information and communication technologies has led to the observation of a tyranny called "cyber bullying" among bullying types among students in schools.This study examines the relationship between internet addiction and cyber bullying behaviors in adolescents. The sample group of the study was comprised of 239 ado… Show more

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Cited by 4 publications
(5 citation statements)
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“…Thus, hypothesis one was confirmed. Our study result is consistent with the findings from studies (e.g., Andreassen and Pallesen, 2014;Adachi and Willoughby, 2016;Baldry et al, 2016;Cinar et al, 2017;Lee et al, 2017;Li et al, 2019;Lin et al, 2020) who found that internet gaming behavior, the topology of video GD, problematic video game addiction, poor relationship with parents, competitive video gameplay and cyberbullying to have significant associations with risk factors of recurrent online activity and compulsive use of video games, psychopathology (social bullying), sadness, suicide, and pattern of disruptive behavior (social bullying), violence and aggression among adolescents and young adults. Also, our study finding has confirmed Tauna's (2022) assertion that adolescents in Nigeria engage in criminal acts like social bullying, murder, kidnappings, and cultism in Nigerian schools due to increased internet gaming and gambling and other factors related to negative internet experiences.…”
Section: Discussionsupporting
confidence: 93%
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“…Thus, hypothesis one was confirmed. Our study result is consistent with the findings from studies (e.g., Andreassen and Pallesen, 2014;Adachi and Willoughby, 2016;Baldry et al, 2016;Cinar et al, 2017;Lee et al, 2017;Li et al, 2019;Lin et al, 2020) who found that internet gaming behavior, the topology of video GD, problematic video game addiction, poor relationship with parents, competitive video gameplay and cyberbullying to have significant associations with risk factors of recurrent online activity and compulsive use of video games, psychopathology (social bullying), sadness, suicide, and pattern of disruptive behavior (social bullying), violence and aggression among adolescents and young adults. Also, our study finding has confirmed Tauna's (2022) assertion that adolescents in Nigeria engage in criminal acts like social bullying, murder, kidnappings, and cultism in Nigerian schools due to increased internet gaming and gambling and other factors related to negative internet experiences.…”
Section: Discussionsupporting
confidence: 93%
“…One of the most common online hobbies among undergraduates is internet gaming, which interferes with their psychological (mental and emotional) wellbeing, academic, career, social connections ( Ozcinar, 2011 ), relationships with significant others, and daily functioning ( Cinar et al, 2017 ). Internet gaming disorder (IGD), also known as GD or online gaming problem (OGP), is defined by Macur and Pontes (2021) as regular and recurring participation in video games that significantly impact everyday life and employment and education.…”
Section: Introductionmentioning
confidence: 99%
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“…It is seen that there is a positive high relationship between cyber bullying and Internet gaming disorder. Although no studies were found on the relationship between the mentioned two variables, it was seen that cyber bullying was highly correlated with such behavioral disorders (Çetinkaya, 2013) as Internet addiction (Cinar et al, 2017;Çakır et al, 2016;Chang et al, 2015;Eksi, 2012;Frangos et al, 2010;Stodt et al, 2016), problematic Internet use (Kırcaburun and Bastug, 2016;Navarro et al, 2013) and smart phone addiction (Qudah et al, 2019). Internet addiction was defined as killing a lot of time on the Internet and the inability to control oneself (Chak and Leung, 2004).…”
Section: Found Inmentioning
confidence: 99%