1995
DOI: 10.1007/978-0-387-34904-6_16
|View full text |Cite
|
Sign up to set email alerts
|

Interacting with virtual reality

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1

Citation Types

0
3
0
1

Year Published

2002
2002
2017
2017

Publication Types

Select...
3
3

Relationship

0
6

Authors

Journals

citations
Cited by 10 publications
(4 citation statements)
references
References 9 publications
0
3
0
1
Order By: Relevance
“…The most common approach has been integrating handheld and touchscreen devices into virtual environments for 2D interaction [26][27][28][29][30]. Others have focused on providing hybrid input, such as the Virtual Tricoder [31], Pinch Glove-based 2D/3D cursor approach [32], Pick and Drop approach [33], and other tangible user interfaces [34].…”
Section: Related Workmentioning
confidence: 99%
“…The most common approach has been integrating handheld and touchscreen devices into virtual environments for 2D interaction [26][27][28][29][30]. Others have focused on providing hybrid input, such as the Virtual Tricoder [31], Pinch Glove-based 2D/3D cursor approach [32], Pick and Drop approach [33], and other tangible user interfaces [34].…”
Section: Related Workmentioning
confidence: 99%
“…However, VR is better defined in terms of human experience as a ‘real or simulated environment in which a perceiver experiences telepresence or mediated perception of an environment’ (Steuer 1995). In this sense, a VR system is characterized in terms of its capabilities of immersion (perception of an artificial world), interaction with the environment, and presence or feeling of physically being in the environment (Wloka 1995). This concept makes VR an entire science centered in the human being and allows professionals from other fields of knowledge – such as psychology, computer science, and engineering design – to build new research areas upon the capabilities of VR systems to explore human perception.…”
Section: Introductionmentioning
confidence: 99%
“…Moreover, varying delays in the various output devices makes proper synchronization even harder 40 . Human beings are very sensitive to these problems.…”
mentioning
confidence: 99%