2017
DOI: 10.1017/dsj.2017.12
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An immersive virtual discrete choice experiment for elicitation of product aesthetics using Gestalt principles

Abstract: This research presents a pilot study that explores the use of quantified Gestalt principles of symmetry, parallelism, and continuity as design variables to evaluate the aesthetics of three-dimensional product representations. To this end, a virtual reality (VR)-based discrete choice experiment was conducted to elicit subjects’ preferences among pairs of bottle forms with diverse Gestalt values. While immersed in the VR environment, 42 participants were able to visually explore the whole forms, thus capturing m… Show more

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Cited by 13 publications
(4 citation statements)
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References 54 publications
(106 reference statements)
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“…MR is also referred to as merged reality, hybrid reality or augmented virtuality and has been used across a variety of sectors, including the reconstruction of heritage restoration projects (Huang et al , 2009), augmenting visits to museums and historic buildings (White et al , 2004) and medical training (Albrechta et al , 2013). Other studies have explored social VR (Dorta et al , 2019) co-creating in VR (Ranjbarfard and Heidari Sureshjani, 2018) and using VR in establishing product aesthetics (Valencia-Romero and Lugo, 2017). However, few studies have been found concerning the role of VR and AR in the early conceptual stages of the design process (Ekströmer and Wever, 2019).…”
Section: Extended Reality Technologiesmentioning
confidence: 99%
“…MR is also referred to as merged reality, hybrid reality or augmented virtuality and has been used across a variety of sectors, including the reconstruction of heritage restoration projects (Huang et al , 2009), augmenting visits to museums and historic buildings (White et al , 2004) and medical training (Albrechta et al , 2013). Other studies have explored social VR (Dorta et al , 2019) co-creating in VR (Ranjbarfard and Heidari Sureshjani, 2018) and using VR in establishing product aesthetics (Valencia-Romero and Lugo, 2017). However, few studies have been found concerning the role of VR and AR in the early conceptual stages of the design process (Ekströmer and Wever, 2019).…”
Section: Extended Reality Technologiesmentioning
confidence: 99%
“…desire to possess, desire to use or to feel good when using. 22,32,[34][35][36][37][38][39][40][41][42][43][46][47][48]51,52…”
Section: Conceptmentioning
confidence: 99%
“…desire to own or acquire. 22,42,43,[46][47][48]51,52 Concept: It is associated with the ability of a product or service to arouse feelings or affective states in clients. Characteristics:…”
Section: Characteristicsmentioning
confidence: 99%
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