2005
DOI: 10.1007/11424857_120
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Implementing Immersive Clustering with VR Juggler

Abstract: The last advances in commodity hardware have allowed users of immersive visualization to create high-performance systems using a set of interconnected computers. These systems, called cluster computers, allow to employ high-quality graphics cards, high-speed processors and significant amounts of memory for much lower costs than would be possible with high-end, shared memory computers traditionally used for virtual reality purposes. In this paper we present ClusterJuggler, a system based on the VR Juggler archi… Show more

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Cited by 13 publications
(11 citation statements)
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“…It has evolved into a commercial solution integrating clustering support and focusing on multi-screen application development. VR Juggler introduced a highly modular architecture for VR applications to provide a "virtual platform" for development and execution on diverse systems [8,7]. Later development extended its use from highend graphics systems to commodity computer clusters [1,7].…”
Section: Introductionmentioning
confidence: 99%
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“…It has evolved into a commercial solution integrating clustering support and focusing on multi-screen application development. VR Juggler introduced a highly modular architecture for VR applications to provide a "virtual platform" for development and execution on diverse systems [8,7]. Later development extended its use from highend graphics systems to commodity computer clusters [1,7].…”
Section: Introductionmentioning
confidence: 99%
“…VR Juggler introduced a highly modular architecture for VR applications to provide a "virtual platform" for development and execution on diverse systems [8,7]. Later development extended its use from highend graphics systems to commodity computer clusters [1,7]. The FlowVR platform was developed based on experience in using VR Juggler in a clustered environment, and emphasizes a data-flow model for distributed real-time interactive computation with high modularity [3,2].…”
Section: Introductionmentioning
confidence: 99%
“…Since in IV systems the throughput is considered as the effective number of frames per second (denoted as FPS) drawn [37], the time spent for synchronization purposes decreases the system throughput as the number of nodes in the cluster grows. While these constraints are all solved by the hardware of shared memory computers, they must be solved by the software level in a graphics cluster [4]. This is the case of VR Juggler [3,5].…”
Section: Introductionmentioning
confidence: 99%
“…VR Juggler is a well-known open source suite of software tools that provides a multi-platform framework for the development and execution of VR applications [13,25,27]. Following other approaches [2,26,23,29,33,34,37], the kernel architecture of VR Juggler was modified in order to add clustering support [4] to the features of the development environment.…”
Section: Introductionmentioning
confidence: 99%
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