Today, scientists and engineers are exploring advanced applications and uses of immersive systems that can be cost-effectively applied in their fields. However, one of the impediments of the wide-spread use of these technologies is the extensive technical expertise required of application developers. A software environment that provides abstractions from specific details of hardware configurations and low-level software tools is needed to provide a common base for the prototyping, development, testing and debugging of applications. This paper describes VR Juggler, a virtual platform for the creation and execution of immersive applications, that provides a virtual reality system-independent operating environment. We will focus on the approach taken to specify, design, and implement VR Juggler and the benefits derived from our approach.
We describe a technique for supporting testing of the interaction aspect of virtual reality (VR) applications. Testing is a fundamental development practice that forms the basis of many software engineering methodologies. It is used to ensure the correct behavior of applications. Currently, there is no common pattern for automated testing of VR application interaction. We review current software engineering practices used in testing and explore how they may be applied to the specific realm of VR applications. We then discuss the ways in which current practices are insufficient to test VR application interaction and propose a testing architecture for addressing the problems. We present an implementation of the design written on top of the VR Juggler platform. This system allows VR developers to employ standard software engineering techniques that require automated testing methods.
Cluster computing has become an essential issue for designing immersive visualization systems. This paradigm employs scalable clusters of commodity computers with much lower costs than would be possible with the high-end, shared memory computers that have been traditionally used for virtual reality purposes. This change in the design of virtual reality systems has caused some development environments oriented towards shared memory computing to require modifications to their internal architectures in order to support cluster computing. This is the case of VR Juggler, which is considered one of the most important virtual reality application development frameworks based on open source code. This paper not only describes in detail the mechanisms based on cluster computing included in the internal design of VR Juggler, but also proposes a new global performance evaluation methodology. The goal of this methodology is to test the
Preprint submitted to Elsevier Science 10 October 2007graphical performance of immersive visualization systems based on clusters of computers in terms of both network latency and number of nodes in the cluster. In this sense, a performance evaluation of VR Juggler, both in an overall and a modular approach, is presented. The obtained results show that VR Juggler can be considered as an efficient tool to support immersive visualization systems on a cluster of computers.
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