The last advances in commodity hardware have allowed users of immersive visualization to create high-performance systems using a set of interconnected computers. These systems, called cluster computers, allow to employ high-quality graphics cards, high-speed processors and significant amounts of memory for much lower costs than would be possible with high-end, shared memory computers traditionally used for virtual reality purposes. In this paper we present ClusterJuggler, a system based on the VR Juggler architecture that enables the use of distributed and clustered computers for the display of immersive virtual environments. We provide and overview of the potential ways to synchronize a cluster for immersive visualization. Then, we describe the ClusterJuggler architecture in detail, and we show how ClusterJuggler allows virtual reality application developers to combine various existing clustering techniques to meet the needs of their specific applications. A performance evaluation of our clustered technique on real 3D real-time immersive applications demonstrates the efficiency of ClusterJuggler with respect to both number of nodes in the cluster and the bandwidth of the interconnection network system.
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