2023
DOI: 10.3991/ijim.v17i05.37067
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Immersive Learning Experience Design (ILXD): Augmented Reality Mobile Application for Placing and Interacting with 3D Learning Objects in Engineering Education

Abstract: The Computer Numerical Control (CNC) machine operates based on a numerical control program generated semi-automatically by a Computer Aided Manufacturing (CAM) system or manually by the operator. Repeated practice is required to operate a CNC machine. For an inexperienced operator (student), the practicum requires extensive use of materials and cutting instruments. In the meantime, the number of laboratory equipment for the CNC programming practicum remains limited, and the 3-axis CNC milling machine training … Show more

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Cited by 30 publications
(24 citation statements)
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“…Thus, these results support previous theoretical assumptions that immersive augmented reality technology can improve the quality of education [11], [47]. AR can also help students improve their focus through fun activities and immersive experiences [52], [53]. AR integration also satisfies students with various interesting content [54].…”
Section: Fig 2 Research Funnel Plotsupporting
confidence: 86%
“…Thus, these results support previous theoretical assumptions that immersive augmented reality technology can improve the quality of education [11], [47]. AR can also help students improve their focus through fun activities and immersive experiences [52], [53]. AR integration also satisfies students with various interesting content [54].…”
Section: Fig 2 Research Funnel Plotsupporting
confidence: 86%
“…Digital-based learning media have been widely developed, and one such medium is VR, which can visualize practical learning, equipment, machines, and virtual laboratory rooms [25] [26]. VR in the Department of Mechanical Engineering is a new educational trend that requires further study to determine its effectiveness in specific competencies.…”
Section: Effectiveness Of Distance Learning Computer Numerical Contro...mentioning
confidence: 99%
“…Additionally, the post-COVID-19 pandemic effect has altered the face-to-face learning pattern, with a disproportionately high number of distance learning implementations employed as a substitute for the teaching process [24,25]. Therefore, there is a need for educational innovation in the classroom that fosters a new learning environment through interactive learning media to develop instruction that actively involves students in the learning process [26].…”
Section: Introductionmentioning
confidence: 99%