“…Regarding the last sub-problem of the research, the results obtained from the studies show that in 65% of the studies, mathematics teaching with games had a positive effect. Research has shown that teaching with games increases students' academic achievement (Divjak & Tomić, 2011;Karamert, 2019;Pehlivan, 2020;Türkmen, 2017) and positively affects their attitudes toward mathematics ( Tükle, 2020), and that research participants have a positive attitude toward the use of games in mathematics courses (Koç-Deniz, 2019;Russo et al, 2021;Watson-Huggins, 2018).These results are in line with previous research studies conducted on this subject (Divjak & Tomic, 2011;Turgut & Temur, 2017;Türker & Arslan, 2021). However, in studies where negative effects were observed, it was found that teachers were not aware of the use of games in mathematics teaching (Pilten, Pilten, Divrik & Divrik, 2017) and that there was a lack of harmony between technological games and pedagogical principles ( Lindström, Gulz, Haake & Sjödén, 2011).In addition, results are also included on teachers' need for game materials (Kondratieva & Freiman, 2011), the low use of games in some countries (Nabie, 2008), some needs for integrating game use into the curriculum (Akintunde et al, 2020;Callaghan, Long, van Es, Reich, & Rutherford, 2017;Fouze & Amit, 2018;Graceota & Slamet., 2021;Koneva & Shabanova, 2021;Shabrina et al, 2020), the effects of designing game components and the effects of game design (Ke, 2014;Rawansyah et al, 2021;Trujillo, Chamberlin, Wiburg & Armstrong, 2016), and the inappropriateness of using games according to certain standards (NCTM) (Joung & Byun, 2020).…”