2022
DOI: 10.33200/ijcer.1109501
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Trends of Game-Based Learning in Mathematics Education: A Systematic Review

Abstract: Teaching mathematics through games is one of the most preferred methods in mathematics education today, just as it was in the past. For this reason, studies discussing the concepts of mathematics education and games are proceeding with increasing momentum. In this study, research studies conducted between 2017-2021 on games and mathematics teaching were analyzed using qualitative methods within the framework of certain criteria, and the trend shown by the studies was determined. In this way, a guide for future… Show more

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Cited by 3 publications
(2 citation statements)
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“…Manzano-León et al ( 2021) in their systematic review in three multidisciplinary databases, on quantitative experimental studies that explore the impact of educational gamification on student motivation and academic performance in the last 5 years (40 studies), most of them report gamification as a valid learning strategy and the results support the conclusion that educational games have a potential impact on the academic performance, commitment, and motivation of students. Erşen and Ergül (2022) analyzed 80 research studies conducted between 2017 and 2021 on games and mathematical teaching using qualitative methods. As a result, studies aimed at determining effect gained importance, and in the methodological context, quantitative .…”
Section: Digital Games Digital Game-based Learning and Achievements I...mentioning
confidence: 99%
“…Manzano-León et al ( 2021) in their systematic review in three multidisciplinary databases, on quantitative experimental studies that explore the impact of educational gamification on student motivation and academic performance in the last 5 years (40 studies), most of them report gamification as a valid learning strategy and the results support the conclusion that educational games have a potential impact on the academic performance, commitment, and motivation of students. Erşen and Ergül (2022) analyzed 80 research studies conducted between 2017 and 2021 on games and mathematical teaching using qualitative methods. As a result, studies aimed at determining effect gained importance, and in the methodological context, quantitative .…”
Section: Digital Games Digital Game-based Learning and Achievements I...mentioning
confidence: 99%
“…Similarly to Ersen and Ergül's [62] examination of trends in game-based mathematical learning, the mathematical content areas addressed in the papers were categorized broadly according to the National Council of Teachers of Mathematics (NCTM) standards [63] with five content areas: number and operations, algebra, geometry, measurement, data analysis, and probability.…”
Section: Mathematical Focusmentioning
confidence: 99%