2011
DOI: 10.1007/978-3-642-24028-7_39
|View full text |Cite
|
Sign up to set email alerts
|

High-Quality Shadows with Improved Paraboloid Mapping

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2

Citation Types

0
2
0

Year Published

2014
2014
2019
2019

Publication Types

Select...
2

Relationship

0
2

Authors

Journals

citations
Cited by 2 publications
(2 citation statements)
references
References 7 publications
0
2
0
Order By: Relevance
“…For this reason, dual paraboloid mapping remains an important option to the implementation of rendering algorithms. For instance, [BAS02] and [VNHZ11] directly render their shadow information to DPMs to utilize the map generation speed advantage. When we render 3D models to DPMs, the 3D models are required to be reasonably tessellated.…”
Section: Dual Paraboloid Mappingmentioning
confidence: 99%
See 1 more Smart Citation
“…For this reason, dual paraboloid mapping remains an important option to the implementation of rendering algorithms. For instance, [BAS02] and [VNHZ11] directly render their shadow information to DPMs to utilize the map generation speed advantage. When we render 3D models to DPMs, the 3D models are required to be reasonably tessellated.…”
Section: Dual Paraboloid Mappingmentioning
confidence: 99%
“…When we render 3D models to DPMs, the 3D models are required to be reasonably tessellated. For the sparsely tessellated 3D models, we may use the GPU tessellation unit to avoid the artifacts [VNHZ11]. Mentioned also in [BAS02], alpha testing is required besides depth testing to include only the contents that belong to the hemisphere being rendered.…”
Section: Dual Paraboloid Mappingmentioning
confidence: 99%