2019
DOI: 10.1111/cgf.13850
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Seamless Mipmap Filtering for Dual Paraboloid Maps

Abstract: Dual paraboloid mapping is an approach for environment mapping. Its major advantage is its fast map generation speed. For graphics applications, when filtering is needed, the filtering tool would naturally be mipmapping. However, directly applying mipmapping to dual paraboloid mapping would give us three problems. They are the discontinuity across the dual paraboloid map boundary, the non‐uniform sampling problem and the depth testing issue. We propose three approaches to solve these problems. Our approaches a… Show more

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Cited by 2 publications
(1 citation statement)
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“…Based on convolution shadow maps [24], convolution soft shadows (CSS) [25] can work with animated models and render distal direct illumination with all frequency soft shadows. It is later extended to omnidirectional scenarios [26,27] to handle local light sources.…”
Section: Prt Algorithmsmentioning
confidence: 99%
“…Based on convolution shadow maps [24], convolution soft shadows (CSS) [25] can work with animated models and render distal direct illumination with all frequency soft shadows. It is later extended to omnidirectional scenarios [26,27] to handle local light sources.…”
Section: Prt Algorithmsmentioning
confidence: 99%