2018
DOI: 10.17576/jkmjc-2018-3404-22
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Graphic Visualization in Printed Media: How Does the Use of Technology Influence Journalism Culture

Abstract: Technological change has changed readers' desire to get news information. Present generation readers prefer to read more efficient news. Visual communication through infographics accompanying a news story becomes an effort that printed media take to fulfill consumer need to understand the news content faster and easier. Competing with other media, newspapers definitely try to provide completeness of news content to readers. It is now prevalence for newspapers to use graphics to explain or visualize news story.… Show more

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Cited by 3 publications
(2 citation statements)
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References 7 publications
(13 reference statements)
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“…192-207 practical journalism to graphic visualization journalism. This is one of the breakthroughs in maintaining the print media industry (Sjafiie et al, 2018) Third, print media companies must carry out various internal and external improvements by synergizing editorial management policies and corporate management policies. This step is an increasingly open compromise, between the editorial room and the advertising room, which was once separated by a fortress called a fence of fire; has to be opened so that there is dialectic between the two.…”
Section: Discussionmentioning
confidence: 99%
“…192-207 practical journalism to graphic visualization journalism. This is one of the breakthroughs in maintaining the print media industry (Sjafiie et al, 2018) Third, print media companies must carry out various internal and external improvements by synergizing editorial management policies and corporate management policies. This step is an increasingly open compromise, between the editorial room and the advertising room, which was once separated by a fortress called a fence of fire; has to be opened so that there is dialectic between the two.…”
Section: Discussionmentioning
confidence: 99%
“…The names game avatars bear reflects the identity of the gamers. Supported by visualization, as an inseparable part of meaning making element (Sjafiie, Hastjarjo, Muktiyo & Pawito, 2018), the names become the point of departure in signifying the game avatars. We classify game avatar naming into respective, reflective, and representative.…”
Section: Indexicalities and Identities Of Communication Of The Prosthmentioning
confidence: 99%